|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Context in us.asciiroth.client.agents |
---|
Methods in us.asciiroth.client.agents with parameters of type Context | |
---|---|
void |
Statue.onColorEvent(Context ctx,
Cell cell,
Cell origin)
On a color trigger, the statue turns into the agent it represents. |
void |
RollingBoulder.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Pusher.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Asciiroth.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Tumbleweed.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Triffid.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Thermadon.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Tetrite.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Statue.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Sleestak.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
RollingBoulder.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Rhindle.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Pusher.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Paralyzed.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Optilisk.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
LightningLizard.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
LavaWorm.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
KillerBee.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Hooloovoo.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
GreatOldOne.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Farthapod.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Corvid.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Cephalid.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Campfire.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Asciiroth.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
AgentProxy.onFrame(Context ctx,
Cell cell,
int frame)
|
static void |
AgentUtils.updateAdjacent(Context context,
int range)
The player has done something that will change perception of the adjacent cells. |
Uses of Context in us.asciiroth.client.agents.npc |
---|
Methods in us.asciiroth.client.agents.npc with parameters of type Context | |
---|---|
void |
NPC.onFrame(Context ctx,
Cell cell,
int frame)
|
Uses of Context in us.asciiroth.client.board |
---|
Methods in us.asciiroth.client.board with parameters of type Context | |
---|---|
void |
Board.fireColorEvent(Context ctx,
Color color,
Cell origin)
Fire a color-related trigger across the board. |
Uses of Context in us.asciiroth.client.core |
---|
Subclasses of Context in us.asciiroth.client.core | |
---|---|
class |
Event
A game event, with the information necessary for the callbacks on the various pieces to create a meaningful response to the event. |
Methods in us.asciiroth.client.core with parameters of type Context | |
---|---|
void |
AnimationProxy.frame(Context ctx)
Execute on animation frame, for the piece at this location. |
void |
Terrain.onAdjacentTo(Context context,
Cell cell)
This terrain is adjacent to the player. |
void |
ColorListener.onColorEvent(Context ctx,
Cell cell,
Cell origin)
Terrain has received a color event, probably related to the firing of a color event on the board. |
void |
Player.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Animated.onFrame(Context ctx,
Cell cell,
int frame)
Animation callback, executed once each frame for each piece animated on the board. |
void |
Terrain.onNotAdjacentTo(Context context,
Cell cell)
This terrain is no longer adjacent to the player. |
void |
Item.onSelect(Context context,
Cell cell)
Notification that the user is trying to select the item. |
Uses of Context in us.asciiroth.client.effects |
---|
Methods in us.asciiroth.client.effects with parameters of type Context | |
---|---|
void |
Smash.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
ResistancesCloud.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
PoisonCloud.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Open.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
InFlightItem.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Hit.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Fire.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Fade.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
EnergyCloud.onFrame(Context ctx,
Cell cell,
int frame)
|
Uses of Context in us.asciiroth.client.items |
---|
Methods in us.asciiroth.client.items with parameters of type Context | |
---|---|
void |
TerminusEst.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
HelmOfTheAsciiroth.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Chalice.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Bomb.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
RedRing.onSelect(Context context,
Cell cell)
|
void |
GlassEye.onSelect(Context context,
Cell cell)
|
void |
BlueRing.onSelect(Context context,
Cell cell)
|
void |
AbstractItem.onSelect(Context context,
Cell cell)
|
Uses of Context in us.asciiroth.client.terrain |
---|
Methods in us.asciiroth.client.terrain with parameters of type Context | |
---|---|
void |
Crevasse.onAdjacentTo(Context context,
Cell cell)
|
void |
Bookshelf.onAdjacentTo(Context context,
Cell cell)
|
void |
AbstractTerrain.onAdjacentTo(Context context,
Cell cell)
|
void |
Turnstile.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Shooter.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Reflector.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
ForceField.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
FarthapodNest.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Door.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
BeeHive.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Waterfall.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Turnstile.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Teleporter.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Shooter.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Pylon.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Fountain.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
ForceField.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
FishPool.onFrame(Context ctx,
Cell cell,
int frame)
When off, the fish pool periodically tests to see if it should go "on". |
void |
EuclideanTransporter.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
EuclideanEngine.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
BubblingLava.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Crevasse.onNotAdjacentTo(Context context,
Cell cell)
|
void |
Bookshelf.onNotAdjacentTo(Context context,
Cell cell)
|
void |
AbstractTerrain.onNotAdjacentTo(Context context,
Cell cell)
|
Uses of Context in us.asciiroth.client.terrain.decorators |
---|
Methods in us.asciiroth.client.terrain.decorators with parameters of type Context | |
---|---|
void |
Mimic.onAdjacentTo(Context context,
Cell cell)
|
void |
DualTerrain.onAdjacentTo(Context context,
Cell cell)
|
void |
Decorator.onAdjacentTo(Context context,
Cell cell)
|
void |
TrapContainerBase.onAdjacentToInternal(Context context,
Cell cell)
|
void |
DualTerrain.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
Decorator.onColorEvent(Context ctx,
Cell cell,
Cell origin)
|
void |
WinGame.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Unflagger.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Unequipper.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
PieceCreator.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Messenger.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Flagger.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Equipper.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
ColorRelay.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
AgentDestroyer.onColorEventInternal(Context ctx,
Cell cell,
Cell origin)
|
void |
Timer.onFrame(Context ctx,
Cell cell,
int frame)
|
void |
Mimic.onNotAdjacentTo(Context context,
Cell cell)
|
void |
DualTerrain.onNotAdjacentTo(Context context,
Cell cell)
|
void |
Decorator.onNotAdjacentTo(Context context,
Cell cell)
|
|
0.7 | ||||||||
PREV NEXT | FRAMES NO FRAMES |
© 2009 Alx Dark