Package us.asciiroth.client.terrain.decorators

Class Summary
AgentDestroyer When this decorator receives a color event, it destroys the agent at the given location, if there is one.
AgentGate An agent gate decorates another terrain type and changes its behavior so that all agents except the player consider that cell impassable, and will not move through it.
ColorRelay A terrain that looks like the terrain it decorates, and is for all purposes the terrain it looks like, but when it receives a color event, it triggers an event of a different color.
Decorator A base class for terrain types that can augment the behavior of another terrain, looking like that terrain but behaving differently.
DualTerrain Dual terrain is a composite terrain that holds two other terrains, only one of which is active at any given time.
EnergyTrapContainer A container (chest or crate) that is trapped and explodes when opened.
Equipper A utility terrain.
Flagger A utility terrain.
Messenger A utility terrain that shows a modal message.
Mimic A mimic looks like one kind of terrain, but is entirely another kind of terrain in behavior.
PieceCreator A utility terrain.
PitTrap A hidden pit.
PlayerGate A player gate decorates another terrain and tests to see if the player has a specific flag or item.
PoisonTrapContainer A container (chest or crate) that is trapped and explodes when opened.
ResistancesTrapContainer A container (chest or crate) that is trapped and explodes when opened.
SecretPassage A very common kind of mimic, it looks like wall but actually it's a corridor.
Timer A decorator that fires a color event periodically (you can specify how fast in frames).
TrapContainerBase A container (chest or crate) that is trapped and explodes when opened.
Unequipper A utility terrain.
Unflagger A utility terrain.
WinGame When this piece receives a color event, the player wins the game.
 


0.7

© 2009 Alx Dark