| Animation | Animation is responsible to return the correct frame of an animation | 
| AnimEvent | Animation event | 
| Background | Background | 
| Baleog | Baleog (Viking) | 
| Bomb | Bomb item | 
| Box | Abstract Box base class | 
| CAnimEvent | Character animation event | 
| CEvent | Character event | 
| Character | Damagable, non static objects | 
| Config | Game configuration structure | 
| DeadPlayer | Dead player | 
| Door | Door | 
| EAttack | Attack event | 
| EditBox | Main Box of the editor with all main options | 
| Editor | Handels editor specific tasks | 
| Erik | Erik (Viking) | 
| ERun | Delayed (accelerated) run event | 
| Event | Base class for events (non instantanious effects) | 
| Exit | Exit | 
| Fang | Fang (Viking) | 
| Font | Font engine | 
| Frame | Frame format | 
| Geyser | Geyser | 
| GraphicsEngine | Graphics engine | 
| Heart | Healing item | 
| Hit | Collision type | 
| Image | Image structure | 
| ImageCache | Caches images | 
| InputHandler | Handels keyboard events | 
| Item | Item | 
| Key | Key item | 
| Menu | Abstract menu base class | 
| Monster | Intelligent opponents | 
| NewMapBox | Creates a new map with the specified attributes | 
| Object | Base class of all objects on the map | 
| ObjectBox | Configure object attributes | 
| ObjectsPool | Container for objects | 
| Olaf | Olaf (Viking) | 
| OpenMapBox | Opens the specified map | 
| PhysicHandler | Updates all game states and animations, acts as a Mediator between objects | 
| PlaceBox | Box used to choose the object that is to be placed | 
| Plant | Regrowing plant | 
| Player | Interactively controlled characters | 
| SaveAsBox | Saves the map to the specified file | 
| Scenario | Scenario organization | 
| Scorch | Scorch (Viking) | 
| SFont_Font | Font structure | 
| SoundCache | Caches sounds | 
| SoundsEngine | Sounds engine | 
| Spike | Regrowing plant | 
| Teleporter | Teleporter | 
| TextInputBox | Abstract base class for text input boxes | 
| Trigger | Trigger | 
| TriggeredBomb | Exploding Bomb | 
| Wall | Wall | 
| Water | Water | 
| Weapon | Weapons | 
| Wind | Wind | 
| Zombie | Zombie | 
 1.3.8
 1.3.8