#include <objects_common.h>
Inheritance diagram for Item:


| Public Member Functions | |
| Item (Sint16 xpos=0, Sint16 ypos=0, const ParameterMap ¶m=ParameterMap()) | |
| virtual bool | act (Object *) | 
| void | setOwner (Player *plr) | 
| Assigns the item a new (player) owner. | |
| Static Public Attributes | |
| ParameterMap | default_parameters | 
| Protected Attributes | |
| Player * | owner | 
An item doesn't interact with other objects besides players who can pick them up and store, use or drop them
| 
 | 
| Try to activate any objects in the current position 
 Reimplemented from Object. 
 Reimplemented in Bomb, Heart, and Key. 
 | 
 1.3.8
 1.3.8