#include <events.h>
Inheritance diagram for EAttack:


| Public Member Functions | |
| EAttack (Character *chr, Uint16 length, Weapon *atweapon, Uint16 dir, Uint16 weapon_range=0, Uint16 target_mask=NOTHING, Uint16 edelay=0, Uint32 switchstate=0, Mix_Chunk *esound=NULL, EmptyAnimationPtr runanim=EmptyAnimationPtr()) | |
| virtual void | end () | 
| Protected Attributes | |
| Weapon * | weapon | 
| Uint16 | direction | 
| Uint16 | range | 
| Uint16 | mask | 
Describes a full attack including weapons used, direction of attack, weapon range, target types to (try to) hit.
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 1.3.8
 1.3.8