#include <Syndicate/Data/Game.h>
Public Attributes | |
le_uint8_t | _header [6] |
le_uint16_t | _offsets [128 *128] |
le_uint16_t | _offset_ref |
Syndicate::Data::Game::GameStruct::Pedestrian | _pedestrians [256] |
Syndicate::Data::Game::GameStruct::Vehicle | _vehicles [64] |
Syndicate::Data::Game::GameStruct::Object | _objects [400] |
Syndicate::Data::Game::GameStruct::Weapon | _weapons [512] |
Syndicate::Data::Game::GameStruct::Sfx | _sfx [256] |
Syndicate::Data::Game::GameStruct::Scenario | _scenarios [2048] |
le_uint8_t | _unkn08 [448] |
Syndicate::Data::Game::GameStruct::Mapinfos | _mapinfos |
Syndicate::Data::Game::GameStruct::Objectives | _objectives [10] |
le_uint8_t | _unkn11 [1896] |
Classes | |
struct | Mapinfos |
struct | Object |
struct | Objectives |
struct | Pedestrian |
struct | Scenario |
struct | Sfx |
struct | Vehicle |
struct | Weapon |
struct Syndicate::Data::Game::GameStruct::Pedestrian Syndicate::Data::Game::GameStruct::_pedestrians[256] |
struct Syndicate::Data::Game::GameStruct::Scenario Syndicate::Data::Game::GameStruct::_scenarios[2048] |
struct Syndicate::Data::Game::GameStruct::Objectives Syndicate::Data::Game::GameStruct::_objectives[10] |