#include <Syndicate/Data/Game.h>
Inheritance diagram for Syndicate::Data::Game:

Public Member Functions | |
| Game (void) | |
| ~Game (void) | |
| GameItem * | getItem (unsigned offset) |
| virtual void | info (void) |
| bool | load (char const *filename) |
| unsigned | getLength (void) |
Public Attributes | |
| Syndicate::Data::Game::GameStruct * | _data |
Protected Attributes | |
| unsigned | _data_length |
Classes | |
| struct | GameItem |
| struct | GameStruct |
| Syndicate::Data::Game::Game | ( | void | ) | [inline] |
| Syndicate::Data::Game::~Game | ( | void | ) | [inline] |
| GameItem* Syndicate::Data::Game::getItem | ( | unsigned | offset | ) | [inline] |
| virtual void Syndicate::Data::File::info | ( | void | ) | [virtual, inherited] |
In debug mode it display the informations.
| bool Syndicate::Data::File::load | ( | char const * | filename | ) | [inherited] |
This method load the content (unpacked) of the file at the adress pointed by _data.
| [in] | filename | the name of the file. |
| true | if success. | |
| false | if fails. If previous file is loaded, the data keep unaffected. |
| unsigned Syndicate::Data::File::getLength | ( | void | ) | [inline, inherited] |
Reimplemented from Syndicate::Data::File.
unsigned Syndicate::Data::File::_data_length [protected, inherited] |
1.5.2