Syndicate::Data::Game::GameStruct::Scenario Struct Reference

#include <Syndicate/Data/Game.h>

List of all members.

Public Attributes

le_uint16_t _next
le_uint16_t _offset_object
le_uint8_t _i_factor
le_uint8_t _j_factor
le_uint8_t _k_factor
le_uint8_t _type


Member Data Documentation

le_uint16_t Syndicate::Data::Game::GameStruct::Scenario::_next

le_uint16_t Syndicate::Data::Game::GameStruct::Scenario::_offset_object

le_uint8_t Syndicate::Data::Game::GameStruct::Scenario::_i_factor

le_uint8_t Syndicate::Data::Game::GameStruct::Scenario::_j_factor

le_uint8_t Syndicate::Data::Game::GameStruct::Scenario::_k_factor

le_uint8_t Syndicate::Data::Game::GameStruct::Scenario::_type


The documentation for this struct was generated from the following file:
Generated on Sun Sep 30 13:08:36 2007 for libSyndicate by  doxygen 1.5.2