Syndicate::Data::Game::GameStruct::Sfx Struct Reference

#include <Syndicate/Data/Game.h>

List of all members.

Public Attributes

le_uint16_t _offset_next
le_uint16_t _offset_prev
le_uint16_t _tile_i
le_uint16_t _tile_j
le_uint16_t _tile_k
le_uint16_t _unkn10
le_uint16_t _unkn12
le_uint16_t _index_base_anim
le_uint16_t _index_current_frame
le_uint16_t _index_current_anim
le_uint16_t _unkn20
le_uint16_t _unkn22
le_uint16_t _unkn24
le_uint16_t _unkn26
le_uint16_t _offset_owner


Member Data Documentation

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_offset_next

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_offset_prev

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_tile_i

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_tile_j

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_tile_k

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn10

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn12

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_index_base_anim

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_index_current_frame

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_index_current_anim

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn20

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn22

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn24

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_unkn26

le_uint16_t Syndicate::Data::Game::GameStruct::Sfx::_offset_owner


The documentation for this struct was generated from the following file:
Generated on Sun Sep 30 13:08:36 2007 for libSyndicate by  doxygen 1.5.2