Uses of Interface

Packages that use Animated
us.asciiroth.client.agents.npc Non-Player Characters 

Uses of Animated in us.asciiroth.client.agents

Classes in us.asciiroth.client.agents that implement Animated
 class AbstractAnimatedAgent
          Abstract class for animated agents.
 class AgentProxy
          An agent decorator that can be subclassed to alter the behavior or appearance of an agent, usually for a period of time (hence the implementation of the Animated interface).
 class Asciiroth
          A boss piece.
 class Campfire
          A campfire.
 class Cephalid
          Cephalids have both a ranged and melee-based ability to turn the player to stone.
 class Corvid
          A flying agent that steals the player's selected item, then attempts to run away.
 class Farthapod
          A small bug thing that moves relatively quickly and has a good bite; farthapods will also track the player.
 class GreatOldOne
          Great old ones are indestructible and do enormous amounts of damage, but they are not super-fast and have no projectile weapon.
 class Hooloovoo
          Hooloovoos are a hyper-intelligent shade of the color blue (Douglas Adams).
 class KillerBee
          Killer bee.
 class LavaWorm
          An agent that lives and fights in lava (it should not be placed outside of lava, or it won't be able to move).
 class LightningLizard
          These are fun.
 class Optilisk
          A beholder, or floating eye, similar to Nethack.
 class Paralyzed
          An AgentProxy decorator that renders the underlying agent paralyzed.
 class Pusher
          A pusher is an object that moves slowly in one and only one direction on the board.
 class Rhindle
          Our first movin', fightin' agent.
 class RollingBoulder
          A large rock that rolls across the board and injures the player (or even kills the player, if he or she is trapped between the boulder and a wall or similar).
 class Sleestak
          A Sleestak from The Land of the Lost.
 class Statue
          A statue.
 class Tetrite
          A creature that divides when killed through 3 generations before finally dying.
 class Thermadon
          A fire-breathing behemoth with very good range and tracking but short firing range.
 class Triffid
          A Triffid.
 class Tumbleweed
          A decorative piece that tumbles across the board in the indicated direction.

Uses of Animated in us.asciiroth.client.agents.npc

Classes in us.asciiroth.client.agents.npc that implement Animated
 class Archer
          An archer.
 class Commoner
 class MallocArcher
 class MallocCommoner
 class MallocNoble
          A noble.
 class MallocRifleman
          Shoots bullets.
 class MallocWizard
          Wizards are talking NPCs who are also good in combat, firing paralyzing bullets as well as fireballs.
 class Noble
          A noble.
 class NPC
          See package description.
 class Rifleman
          A rifleman shoots bullets when hostile.
 class Wizard
          Wizards are great in combat, shooting fireballs and paralyzing bullets.

Uses of Animated in us.asciiroth.client.core

Classes in us.asciiroth.client.core that implement Animated
 class Player
          This represents both the player, and the state of the game for the player.

Constructors in us.asciiroth.client.core with parameters of type Animated
AnimationProxy(int x, int y, Animated piece)

Uses of Animated in us.asciiroth.client.effects

Classes in us.asciiroth.client.effects that implement Animated
 class EnergyCloud
          An energy field that will weaken the player.
 class Fade
          Character fading.
 class Fire
          Fire that usually comes as a side-effect of an exploding fireball.
 class Hit
          Shows when an agent has been hit.
 class InFlightItem
 class Open
          Something being smashed apart.
 class PoisonCloud
          A cloud of poison, if the player is within it, it's very, very likely he or she will become poisoned.
 class ResistancesCloud
          An energy field that will weaken the player.
 class Smash
          Something being smashed apart.

Uses of Animated in us.asciiroth.client.items

Classes in us.asciiroth.client.items that implement Animated
 class Bomb
          An item that can be left on the ground that all agents will obligingly walk right into, causing an explosion that will wipe many of them out.
 class Chalice
          An artifact from the Atari 2600 game "Adventure".
 class HelmOfTheAsciiroth
          An artifact (to me, this means there should only ever be one of these in any given scenario).
 class TerminusEst
          An artifact and a very capable sword.

Uses of Animated in us.asciiroth.client.terrain

Classes in us.asciiroth.client.terrain that implement Animated
 class BubblingLava
          A decorative terrain to spice up lava, that hopefully makes it look like the lava is "spouting".
 class EuclideanEngine
          When activated, fires a color event.
 class EuclideanTransporter
          This is a special transporter that has complicated activation requirements (exactly for Euclidean Engines need to be activated on the board before this transporter will switch from the off to the on state, and allow the player to transport).
 class FishPool
          Uncrossable water that can yield a fish, and that evolves the terrain to move this capability around any nearby water.
 class ForceField
          A force field will not allow the player to pass through it while keeping any items in his or her inventory.
 class Fountain
          A decorative piece that looks like a fountain spouting water.
 class Pylon
          A pylon is a teleporter that must be activated with a crystal of the same color.
 class Shooter
          A terrain type that shoots some form of ammunition (actually, it'll shoot anything...
 class Teleporter
          When the player enters this terrain, he or she is teleported to the indicated map and position.
 class Turnstile
          Creates a one-way passage to either the west or the east.
 class Waterfall
          A waterfall.

Uses of Animated in us.asciiroth.client.terrain.decorators

Classes in us.asciiroth.client.terrain.decorators that implement Animated
 class Timer
          A decorator that fires a color event periodically (you can specify how fast in frames).


2009 Alx Dark