#include <list>
#include "object.h"
#include "graphics.h"
#include "main_char.h"
#include "ufo.h"
#include "crosshair.h"
#include "explode.h"
#include "bearspawn.h"
#include "subworld.h"
Go to the source code of this file.
Compounds | |
struct | Object |
class | ObjectManager |
Enumerations | |
enum | objecttype { OT_MAINCHAR, OT_CROSSHAIR, OT_UFO, OT_EXPLODE, OT_BEAR, OT_BEARSPAWN, OT_UNKNOWN } |
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Definition at line 15 of file objmgr.h. Referenced by ObjectManager::AddObject(), ObjectManager::GetMainChar(), and ObjectManager::GetObject(). |