_degree | |
_radian | |
_SCI | A structure for the SCI |
_Surface | |
Application | Application is a high level definition |
Background | |
Bear | |
BearSpawnPoint | |
Crosshair | |
ExplodeObject | |
Game | |
GameObject | |
Graphics | |
Input | |
MainChar | |
Music | |
NNCMath | |
nnctime | Structure to hold a time |
ObjectManager | |
ObjectManager::Object | |
Sample | |
Sound | |
Sprite | |
Sprite::_animinfo | |
SpriteCache | A class to maintain the sprite cache |
SubWorld | |
UFO | |
Velocity | Structure to hold a velocity (unused at the current time) |