#include <graphics.h>
Public Attributes | |
| GLuint | w |
| GLuint | h |
| Frame Width and Height (also texture width and height). | |
| GLuint | tx |
| GLuint | ty |
| Texture offset. | |
| GLuint | tex |
| Texture number (for bind). | |
| GLuint | ts |
| Texture size. | |
| SDL_Surface * | surface |
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Frame Width and Height (also texture width and height).
Definition at line 10 of file graphics.h. Referenced by Graphics::blit(), Graphics::blitclip(), Graphics::blitGLtexture(), Graphics::CreateSurfaceFrom(), Graphics::displayFormat(), Background::Draw(), Background::GetMaxX(), Graphics::Graphics(), Graphics::loadImage(), Graphics::newSurface(), Graphics::PostOpenGLInit(), Background::SetStatic(), and Graphics::TexturizeSurface(). |
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Texture number (for bind).
Definition at line 12 of file graphics.h. Referenced by Graphics::blitGLtexture(), Graphics::TexturizeSurface(), and Graphics::UntexturizeSurface(). |
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Texture size.
Definition at line 13 of file graphics.h. Referenced by Graphics::blitGLtexture(), and Graphics::TexturizeSurface(). |
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Definition at line 11 of file graphics.h. Referenced by Graphics::TexturizeSurface(). |
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Texture offset.
Definition at line 11 of file graphics.h. Referenced by Graphics::TexturizeSurface(). |
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1.3-rc1