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nnc Compound Members
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Here is a list of all class members with links to the classes they belong to:
- Game()
: Game
- GameLoop()
: Game
- GameObject()
: GameObject
- GD
: SubWorld, Game, Background, Application
- GetBackground()
: SubWorld
- GetBoundingRect()
: GameObject
- GetChannel()
: Sample
- GetCrosshair()
: ObjectManager
- GetDrawList()
: ObjectManager
- GetFrame()
: Sprite
- GetHeight()
: Sprite, Background
- getHeight()
: Graphics
- GetLayer()
: GameObject
- GetMainChar()
: ObjectManager
- getMainSurface()
: Graphics
- GetMaxX()
: Background
- GetMaxY()
: Background
- GetMouse()
: Input
- getName()
: GameObject
- GetName()
: Sprite
- GetObject()
: ObjectManager
- GetRadius()
: Crosshair
- GetScreenHeight()
: Background
- GetScreenWidth()
: Background
- getSprite()
: GameObject
- GetSubWorld()
: ObjectManager
- GetWeaponStrength()
: MainChar
- GetWidth()
: Sprite, Background
- getWidth()
: Graphics
- GetX()
: Sprite, GameObject, Background
- GetXint()
: GameObject, Background
- GetY()
: Sprite, GameObject, Background
- GetYint()
: GameObject, Background
- GOING_DOWN
: UFO
- GOING_LEFT
: UFO
- GOING_RIGHT
: UFO
- GOING_UP
: UFO
- Graphics()
: Graphics
- Sample()
: Sample
- sample
: Sample
- SampleIsPlaying()
: Sound
- ScreenToSubWorld()
: SubWorld
- SD
: Game, Application
- secs
: nnctime
- sEffects
: Sound
- SetAnimateTime()
: Sprite
- SetAnimationEndFrame()
: Sprite
- SetAnimationStartFrame()
: Sprite
- SetChannel()
: Sample
- SetCollidable()
: GameObject
- SetDamagable()
: GameObject
- SetDamage()
: GameObject
- SetDead()
: GameObject
- SetFrame()
: Sprite
- SetLayer()
: GameObject
- setLook()
: MainChar
- SetName()
: Sprite
- SetPointType()
: BearSpawnPoint
- SetPosition()
: Sprite, GameObject, Crosshair, Background
- SetStatic()
: Background
- SetStrength()
: ExplodeObject
- SetSubWorld()
: ObjectManager
- SetupDirection()
: UFO, Bear
- SetupPosition()
: UFO
- setWalk()
: Bear
- setWalking()
: MainChar
- SetWalkingBounds()
: MainChar
- SetWeaponStrength()
: MainChar
- shooting
: MainChar
- Show()
: Sprite
- Sin()
: NNCMath
- sinex
: UFO
- siney
: UFO
- sinTable
: NNCMath
- Sound()
: Sound
- SOUTH
: MainChar, Bear
- SOUTHEAST
: MainChar, Bear
- SOUTHWEST
: MainChar, Bear
- spawn_delay
: BearSpawnPoint
- sprite
: GameObject
- Sprite()
: Sprite
- SpriteCache()
: SpriteCache
- SRoot()
: NNCMath
- sRootTable
: NNCMath
- start_frame
: Sprite::_animinfo
- staticBackground
: Background
- staticImage
: Background
- step()
: Game, Application
- Stop()
: Music
- StopTheme()
: Sound
- strength
: ExplodeObject
- SubWorld()
: SubWorld
- SubWorldToScreen()
: SubWorld
- surface
: _SCI, _Surface
- SWITCH_MUSIC
: Input
Generated on Sun Dec 8 12:02:20 2002 for nnc by
1.3-rc1