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subworld.h

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00001 #ifndef __SUBWORLD_H
00002 #define __SUBWORLD_H
00003 
00004 
00005 class SubWorld;
00006 
00007 #include "graphics.h"
00008 #include "background.h"
00009 
00010 class SubWorld {
00011 public:
00012         SubWorld(Graphics &);
00013 
00014         ~SubWorld();
00015 
00016         Background &GetBackground() const { return *background; }
00017 
00018         void SubWorldToScreen(float &x, float &y);
00019         void ScreenToSubWorld(float &x, float &y);
00020 private:
00021         Background *background;
00022         Graphics &GD;
00023 };
00024 
00025 #endif
00026 

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