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explode.h

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00001 #ifndef __EXPLODE_H
00002 #define __EXPLODE_H
00003 
00004 //#define EXPLODE_IMAGE "data/images/explode_small.png"
00005 #define EXPLODE_IMAGE DATAFILE("images" DIR_SEP "explode_small.png")
00006 
00007 #define EXPLODE_LIFETIME 70 
00008 
00009 #include "util.h"
00010 #include "object.h"
00011 
00012 class ExplodeObject : public GameObject {
00013 public:
00014         ExplodeObject(ObjectManager &);
00015         ExplodeObject(ObjectManager &, double, double);
00016         ~ExplodeObject();
00017         
00018         void think();
00019         void SetStrength(double);
00020 private:
00021         nnctime birthtime;
00022         double strength;
00023 };
00024 
00025 #endif

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