Command
|
Modifier
|
Key
|
Description
|
Toggle Grid |
|
0 |
Toggle grid on and off |
Toggle Lights |
Alt |
0 |
Toggle lights on and off |
Grid 1 |
|
1 |
Set the grid to 1 unit spacing |
Grid 2 |
|
2 |
Set the grid to 2 unit spacing |
Grid 0.125 |
Shift |
2 |
Set the grid to 0.125 unit spacing |
Grid 4 |
|
3 |
Set the grid to 4 unit spacing |
3 Sided Brush |
Ctrl |
3 |
Create a 3 sided brush |
Grid 0.25 |
Shift |
3 |
Set the grid to 0.25 unit spacing |
Grid 8 |
|
4 |
Set the grid to 8 unit spacing |
4 Sided Brush |
Ctrl |
4 |
Create a 4 sided brush |
Grid 0.5 |
Shift |
4 |
Set the grid to 0.5 unit spacing |
Grid 16 |
|
5 |
Set the grid to 16 unit spacing |
5 Sided Brush |
Ctrl |
5 |
Created a 5 sided brush |
Fit Texture |
Shift |
5 |
Fit texture to selection |
Grid 32 |
|
6 |
Set the grid to 32 unit spacing |
6 Sided Brush |
Ctrl |
6 |
Created a 6 sided brush |
Grid 64 |
|
7 |
Set the grid to 64 unit spacing |
7 Sided Brush |
Ctrl |
7 |
Create a 7 sided brush |
Grid 128 |
|
8 |
Set the grid to 128 unit spacing |
8 Sided Brush |
Ctrl |
8 |
Create an 8 sided brush |
Grid 256 |
|
9 |
Set the grid to 256 unit spacing |
9 Sided Brush |
Ctrl |
9 |
Create a 9 sided brush |
Camera Angle Up |
|
A |
Move the camera angle up |
Select All Matching |
Alt |
A |
Select all of the matching entities |
Toggle Snap to Grid |
Ctrl |
A |
Toggle snap to grid on and off |
Select All Matching |
Shift |
A |
Select all of the matching entities |
Benchmark |
Alt |
B |
Benchmark something something |
Media Browser |
Ctrl |
B |
Toggle media browser |
Camera Down |
|
C |
Move the camera down |
Inherit Entity Position And Orientation |
Alt |
C |
Inherit entity position and orientation |
Copy |
Ctrl |
C |
Copy the selection to the Clipboard |
Set Entity Position And Orientation Based On Camera |
Ctrl + Alt |
C |
Set entity position and orientation based on camera |
Camera Up |
|
D |
Move the camera up |
Drop New Spline Point |
Ctrl |
D |
Drop a new spline point |
Drop Bounds to Ground |
Shift |
D |
Drop selected to the ground using the primitives' bounds |
Drop Bounds to Ground, No Orientation |
Alt + Shift |
D |
Drop selected to the ground using the primitives'
bounds, and don't orientate to surface |
Drop Origin to Ground |
Ctrl + Shift |
D |
Drop selected to the ground using the primitives' origin |
Drop Origin to Ground, No Orientation |
Ctrl + Alt + Shift |
D |
Drop selected to the ground using the primitives'
origin, and don't orientate to surface |
Drag Edges |
|
E |
Enter edge dragging selection mode |
Select Complete Entity |
Ctrl + Alt + Shift |
E |
Select the entire entity from the currently selected
brushes |
Find / Replace Texture |
Shift |
F |
Find and replace the specified materials in the map |
Select Group Siblings |
|
G |
Select all group siblings |
Find/Replace Textures |
Alt |
G |
Opens the Find Replace Textures dialog |
Snap To Grid |
Ctrl |
G |
Snap to grid |
Ungroup Entity |
Shift |
G |
Ungroup the primitives from the entity |
Unghost All |
Ctrl + Alt |
G |
Unghost all primitives |
Ghost Selected |
Ctrl + Shift |
G |
Ghost the currently selected primitives |
Hide Selected |
|
H |
Hide selected primitives |
Show Hidden |
Shift |
H |
Show the hidden primitives |
Hide Unselected |
Ctrl + Shift |
H |
Hide the unselected primitives |
Find Entity |
|
I |
Find an entity by name |
Invert Selection |
Alt |
I |
Invert the current selection |
Context Sensitive Inspector |
|
J |
Toggle context sensitive inspector |
Alt+J Link Entities |
Alt |
J |
Link entities with Alt+J |
Ctrl+J Link Entities |
Ctrl |
J |
Link entities with Ctrl+J |
Shift+J Link Entities |
Shift |
J |
Link entities with Shift+J |
Select Entity Color |
|
K |
Set the selected entity color |
Connect Entities |
Ctrl |
K |
Connect ( target ) the currently selected entities |
Combine ( Group ) |
Shift |
K |
Combine the selected primitives into a grouped entity |
Scale Entity Colors |
Ctrl + Alt |
K |
Scales the selected entity colors |
Next Leak Spot |
Ctrl + Shift |
K |
Go to the next leak spot |
Toggle Clip Brushes |
Ctrl |
L |
Toggle clip brushes on and off |
Toggle Translucent Clips |
Ctrl + Alt |
L |
Toggle translucent clip brushes on and off |
Previous Leak Spot |
Ctrl + Shift |
L |
Go to the previous leak spot |
Toggle Models |
|
M |
Toggle the models on and off |
Match All Grouped Properties |
Alt |
M |
Match all grouped properties to values on first
selected entity |
CSG Merge |
Shift |
M |
CSG merge the currently selected brushes |
Move to Other Map |
Ctrl + Shift |
M |
Move the current selection to a different map |
Entity inspector |
|
N |
Toggle entity inspector |
Open Map |
Ctrl |
O |
Open an existing map |
Center Selection Origin |
Shift |
O |
Center selection origin |
Toggle Particles |
|
P |
Toggle the particles on and off |
Select Animation |
|
Q |
Select an animation and frame to pose this entity in |
Toggle Rotation Mode |
|
R |
Toggle free rotation mode |
Toggle Ruler |
Alt |
R |
Activate or deactivate the ruler widget |
Update View Camera |
Ctrl |
R |
Update view camera |
Lock Texture Rotations |
Shift |
R |
Lock texture rotations on primitives |
Reset Ruler |
Ctrl + Alt |
R |
Reset the ruler to the center of the grid |
Surface Inspector |
|
S |
Toggle surface inspector |
Toggle Scaling Mode |
Alt |
S |
Toggle Scaling Mode |
Save Map |
Ctrl |
S |
Save the active map |
Select All Sound Clips |
Alt + Shift |
S |
Select all sound clips in the level |
Save Sounds |
Ctrl + Shift |
S |
Save the sound primitives for the map |
Materials Browser |
|
T |
Materials browser |
Toggle Triggers |
Alt |
T |
Toggle triggers on and off |
Lock Texture Moves |
Shift |
T |
Lock textures moves on primitives |
Axial Texture By Height |
|
U |
Axial texture by height |
Axial Texture By Width |
Ctrl |
U |
Axial texture by width |
Axial Texture By Arbitrary |
Shift |
U |
Axial texture arbitrary |
Drag Vertices |
|
V |
Enter vertex dragging selection mode |
Toggle Volume Primitives |
Alt |
V |
Toggle volume primitives on and off |
Paste |
Ctrl |
V |
Paste the clipboard contents into the map |
Move selection only ( No resizing ) |
|
W |
Move selection only ( No resizing ) |
Select All Targets |
Alt |
W |
Select all target entities in the map |
Select All Targetees |
Ctrl |
W |
Select all entities in the map targeting the selected
entities |
Select Entity Chain |
Shift |
W |
Select all the entities targeted by or targeted from
this entity |
Toggle Clipper |
|
X |
Toggle clipper mode |
Toggle Crosshairs |
Shift |
X |
Toggle crosshairs |
X-Axis Rotate |
Ctrl + Shift |
X |
Rotate selected primitives along the X-axis |
Redo |
Ctrl |
Y |
Redo the previously undone action |
Y-Axis Rotate |
Ctrl + Shift |
Y |
Rotate selected primitives along the Y-axis |
Camera Angle Down |
|
Z |
Move the camera angle down |
Undo |
Ctrl |
Z |
Undo the last action |
Z-Axis Rotate |
Ctrl + Shift |
Z |
Rotate selected primitives along the Z-axis |
Camera Strafe Left |
|
, |
Camera strafe left |
Camera Strafe Right |
|
. |
Camera strafe right |
Grid Size Decrease |
|
[ |
Grid size decrease |
Decrease View Distance |
Ctrl |
[ |
Decrease the camera view distance |
N/A |
Shift |
[ |
N/A |
Cubic Clipping Mode |
Ctrl |
\ |
Toggle Cubic Clipping Mode |
Grid Size Increase |
|
] |
Grid size increase |
Increase View Distance |
Ctrl |
] |
Increase the camera view distance |
N/A |
Shift |
] |
N/A |
Delete |
|
Backspace |
Delete the currently selected primitives |
XY Zoom In |
|
Delete |
Zoom in on the XY view |
Z Zoom In |
Ctrl |
Delete |
Zoom in on the Z view |
Move Camera Back |
|
Down |
Move camera back |
Nudge Selection Down |
Alt |
Down |
Nudge selection down |
Texture Scale Down |
Ctrl |
Down |
Texture scale down |
Texture Shift down |
Shift |
Down |
Texture shift down |
Camera View Center |
|
End |
Changed the camera view to the center vertically |
Set Ruler End |
Ctrl |
End |
Set the end point of the ruler to the first selected
object |
Clip Selected |
|
Enter |
Clip selected |
Flip Clip Orientation |
Ctrl |
Enter |
Flip clip orientation |
Split Selection |
Shift |
Enter |
Split selection |
Toggle Full Screen |
Alt + Shift |
Enter |
Toggle Full Screen |
Deselect All |
|
Esc |
Deselect the currently selected primitives |
Show Manipulator |
Ctrl |
F12 |
Toggle the model manipulator on and off |
Toggle Manipulator State |
Shift |
F12 |
Toggle the model manipulator's state from translate to
rotate to scale |
Cycle Bookmarks |
|
F2 |
Cycle through the saved camera bookmarks |
Toggle Bookmark |
Ctrl |
F2 |
Toggle a camera bookmark |
Delete Bookmarks |
Ctrl + Shift |
F2 |
Clear all saved camera bookmarks |
Focus Camera |
|
Home |
Sets the focus of the XY camera onto the selected
object(s) |
Select Primary Reference |
Alt |
Home |
Select primary reference |
Set Ruler Start |
Ctrl |
Home |
Set the start point of the ruler to the first selected
object |
XY Zoom Out |
|
Insert |
Zoom out on the XY view |
Z Zoom Out |
Ctrl |
Insert |
Zoom out on the Z view |
Paste |
Shift |
Insert |
Paste the clipboard contents into the map |
Move Camera Left |
|
Left |
Move camera left |
Nudge Selection Left |
Alt |
Left |
Nudge selection left |
Texture Scale Left |
Ctrl |
Left |
Texture scale left |
Texture Shift Left |
Shift |
Left |
Texture shift left |
Move Selection Up |
|
Num + |
Move selection up |
Selection Texture Inc. |
Shift |
Num + |
Selection texture increase |
Move Selection Down |
|
Num - |
Move selection down |
Selection Texture Dec. |
Shift |
Num - |
Selection texture decrease |
Open Reference |
Alt |
Page Down |
Open reference |
Previous Entity |
Ctrl |
Page Down |
Selects the previously selected entity in the history |
Texture Rotate CW |
Shift |
Page Down |
Texture rotate clockwise |
Close Reference |
Alt |
Page Up |
Close reference |
Next Entity |
Ctrl |
Page Up |
Selects the next selected entity in the history |
Texture Rotate CCW |
Shift |
Page Up |
Texture rotate counter clockwise |
Move Camera Right |
|
Right |
Move camera right |
Nudge Selection Right |
Alt |
Right |
Nudge selection right |
Texture Scale Right |
Ctrl |
Right |
Texture scale right |
Texture Shift Right |
Shift |
Right |
Texture shift right |
Clone Selection |
|
Space |
Clone ( duplicate ) the current selection |
Toggle Manipulator State |
Ctrl |
Space |
Toggle the model manipulator's state from translate to
rotate to scale |
Next View |
Ctrl |
Tab |
Switch to the next 2d view |
Move Camera Forward |
|
Up |
Move camera forward |
Nudge Selection Up |
Alt |
Up |
Nudge selection up |
Texture Scale Up |
Ctrl |
Up |
Texture scale up |
Texture Shift Up |
Shift |
Up |
Texture shift up |