key commands

 

Command

Modifier

Key

Description

Toggle Grid 0 Toggle grid on and off
Toggle Lights Alt 0 Toggle lights on and off
Grid 1 1 Set the grid to 1 unit spacing
Grid 2 2 Set the grid to 2 unit spacing
Grid 0.125 Shift 2 Set the grid to 0.125 unit spacing
Grid 4 3 Set the grid to 4 unit spacing
3 Sided Brush Ctrl 3 Create a 3 sided brush
Grid 0.25 Shift 3 Set the grid to 0.25 unit spacing
Grid 8 4 Set the grid to 8 unit spacing
4 Sided Brush Ctrl 4 Create a 4 sided brush
Grid 0.5 Shift 4 Set the grid to 0.5 unit spacing
Grid 16 5 Set the grid to 16 unit spacing
5 Sided Brush Ctrl 5 Created a 5 sided brush
Fit Texture Shift 5 Fit texture to selection
Grid 32 6 Set the grid to 32 unit spacing
6 Sided Brush Ctrl 6 Created a 6 sided brush
Grid 64 7 Set the grid to 64 unit spacing
7 Sided Brush Ctrl 7 Create a 7 sided brush
Grid 128 8 Set the grid to 128 unit spacing
8 Sided Brush Ctrl 8 Create an 8 sided brush
Grid 256 9 Set the grid to 256 unit spacing
9 Sided Brush Ctrl 9 Create a 9 sided brush
Camera Angle Up A Move the camera angle up
Select All Matching Alt A Select all of the matching entities
Toggle Snap to Grid Ctrl A Toggle snap to grid on and off
Select All Matching Shift A Select all of the matching entities
Benchmark Alt B Benchmark something something
Media Browser Ctrl B Toggle media browser
Camera Down C Move the camera down
Inherit Entity Position And Orientation Alt C Inherit entity position and orientation
Copy Ctrl C Copy the selection to the Clipboard
Set Entity Position And Orientation Based On Camera Ctrl + Alt C Set entity position and orientation based on camera
Camera Up D Move the camera up
Drop New Spline Point Ctrl D Drop a new spline point
Drop Bounds to Ground Shift D Drop selected to the ground using the primitives' bounds
Drop Bounds to Ground, No Orientation Alt + Shift D Drop selected to the ground using the primitives' bounds, and don't orientate to surface
Drop Origin to Ground Ctrl + Shift D Drop selected to the ground using the primitives' origin
Drop Origin to Ground, No Orientation Ctrl + Alt + Shift D Drop selected to the ground using the primitives' origin, and don't orientate to surface
Drag Edges E Enter edge dragging selection mode
Select Complete Entity Ctrl + Alt + Shift E Select the entire entity from the currently selected brushes
Find / Replace Texture Shift F Find and replace the specified materials in the map
Select Group Siblings G Select all group siblings
Find/Replace Textures Alt G Opens the Find Replace Textures dialog
Snap To Grid Ctrl G Snap to grid
Ungroup Entity Shift G Ungroup the primitives from the entity
Unghost All Ctrl + Alt G Unghost all primitives
Ghost Selected Ctrl + Shift G Ghost the currently selected primitives
Hide Selected H Hide selected primitives
Show Hidden Shift H Show the hidden primitives
Hide Unselected Ctrl + Shift H Hide the unselected primitives
Find Entity I Find an entity by name
Invert Selection Alt I Invert the current selection
Context Sensitive Inspector J Toggle context sensitive inspector
Alt+J Link Entities Alt J Link entities with Alt+J
Ctrl+J Link Entities Ctrl J Link entities with Ctrl+J
Shift+J Link Entities Shift J Link entities with Shift+J
Select Entity Color K Set the selected entity color
Connect Entities Ctrl K Connect ( target ) the currently selected entities
Combine ( Group ) Shift K Combine the selected primitives into a grouped entity
Scale Entity Colors Ctrl + Alt K Scales the selected entity colors
Next Leak Spot Ctrl + Shift K Go to the next leak spot
Toggle Clip Brushes Ctrl L Toggle clip brushes on and off
Toggle Translucent Clips Ctrl + Alt L Toggle translucent clip brushes on and off
Previous Leak Spot Ctrl + Shift L Go to the previous leak spot
Toggle Models M Toggle the models on and off
Match All Grouped Properties Alt M Match all grouped properties to values on first selected entity
CSG Merge Shift M CSG merge the currently selected brushes
Move to Other Map Ctrl + Shift M Move the current selection to a different map
Entity inspector N Toggle entity inspector
Open Map Ctrl O Open an existing map
Center Selection Origin Shift O Center selection origin
Toggle Particles P Toggle the particles on and off
Select Animation Q Select an animation and frame to pose this entity in
Toggle Rotation Mode R Toggle free rotation mode
Toggle Ruler Alt R Activate or deactivate the ruler widget
Update View Camera Ctrl R Update view camera
Lock Texture Rotations Shift R Lock texture rotations on primitives
Reset Ruler Ctrl + Alt R Reset the ruler to the center of the grid
Surface Inspector S Toggle surface inspector
Toggle Scaling Mode Alt S Toggle Scaling Mode
Save Map Ctrl S Save the active map
Select All Sound Clips Alt + Shift S Select all sound clips in the level
Save Sounds Ctrl + Shift S Save the sound primitives for the map
Materials Browser T Materials browser
Toggle Triggers Alt T Toggle triggers on and off
Lock Texture Moves Shift T Lock textures moves on primitives
Axial Texture By Height U Axial texture by height
Axial Texture By Width Ctrl U Axial texture by width
Axial Texture By Arbitrary Shift U Axial texture arbitrary
Drag Vertices V Enter vertex dragging selection mode
Toggle Volume Primitives Alt V Toggle volume primitives on and off
Paste Ctrl V Paste the clipboard contents into the map
Move selection only ( No resizing ) W Move selection only ( No resizing )
Select All Targets Alt W Select all target entities in the map
Select All Targetees Ctrl W Select all entities in the map targeting the selected entities
Select Entity Chain Shift W Select all the entities targeted by or targeted from this entity
Toggle Clipper X Toggle clipper mode
Toggle Crosshairs Shift X Toggle crosshairs
X-Axis Rotate Ctrl + Shift X Rotate selected primitives along the X-axis
Redo Ctrl Y Redo the previously undone action
Y-Axis Rotate Ctrl + Shift Y Rotate selected primitives along the Y-axis
Camera Angle Down Z Move the camera angle down
Undo Ctrl Z Undo the last action
Z-Axis Rotate Ctrl + Shift Z Rotate selected primitives along the Z-axis
Camera Strafe Left , Camera strafe left
Camera Strafe Right . Camera strafe right
Grid Size Decrease [ Grid size decrease
Decrease View Distance Ctrl [ Decrease the camera view distance
N/A Shift [ N/A
Cubic Clipping Mode Ctrl \ Toggle Cubic Clipping Mode
Grid Size Increase ] Grid size increase
Increase View Distance Ctrl ] Increase the camera view distance
N/A Shift ] N/A
Delete Backspace Delete the currently selected primitives
XY Zoom In Delete Zoom in on the XY view
Z Zoom In Ctrl Delete Zoom in on the Z view
Move Camera Back Down Move camera back
Nudge Selection Down Alt Down Nudge selection down
Texture Scale Down Ctrl Down Texture scale down
Texture Shift down Shift Down Texture shift down
Camera View Center End Changed the camera view to the center vertically
Set Ruler End Ctrl End Set the end point of the ruler to the first selected object
Clip Selected Enter Clip selected
Flip Clip Orientation Ctrl Enter Flip clip orientation
Split Selection Shift Enter Split selection
Toggle Full Screen Alt + Shift Enter Toggle Full Screen
Deselect All Esc Deselect the currently selected primitives
Show Manipulator Ctrl F12 Toggle the model manipulator on and off
Toggle Manipulator State Shift F12 Toggle the model manipulator's state from translate to rotate to scale
Cycle Bookmarks F2 Cycle through the saved camera bookmarks
Toggle Bookmark Ctrl F2 Toggle a camera bookmark
Delete Bookmarks Ctrl + Shift F2 Clear all saved camera bookmarks
Focus Camera Home Sets the focus of the XY camera onto the selected object(s)
Select Primary Reference Alt Home Select primary reference
Set Ruler Start Ctrl Home Set the start point of the ruler to the first selected object
XY Zoom Out Insert Zoom out on the XY view
Z Zoom Out Ctrl Insert Zoom out on the Z view
Paste Shift Insert Paste the clipboard contents into the map
Move Camera Left Left Move camera left
Nudge Selection Left Alt Left Nudge selection left
Texture Scale Left Ctrl Left Texture scale left
Texture Shift Left Shift Left Texture shift left
Move Selection Up Num + Move selection up
Selection Texture Inc. Shift Num + Selection texture increase
Move Selection Down Num - Move selection down
Selection Texture Dec. Shift Num - Selection texture decrease
Open Reference Alt Page Down Open reference
Previous Entity Ctrl Page Down Selects the previously selected entity in the history
Texture Rotate CW Shift Page Down Texture rotate clockwise
Close Reference Alt Page Up Close reference
Next Entity Ctrl Page Up Selects the next selected entity in the history
Texture Rotate CCW Shift Page Up Texture rotate counter clockwise
Move Camera Right Right Move camera right
Nudge Selection Right Alt Right Nudge selection right
Texture Scale Right Ctrl Right Texture scale right
Texture Shift Right Shift Right Texture shift right
Clone Selection Space Clone ( duplicate ) the current selection
Toggle Manipulator State Ctrl Space Toggle the model manipulator's state from translate to rotate to scale
Next View Ctrl Tab Switch to the next 2d view
Move Camera Forward Up Move camera forward
Nudge Selection Up Alt Up Nudge selection up
Texture Scale Up Ctrl Up Texture scale up
Texture Shift Up Shift Up Texture shift up

Mega Editor

Command

Modifier

Key

Description

Detail Add Mode Alt 1 Terrain Mode Detail Add
Stamp Mode Ctrl 1 Terrain Stamp Mode
Foliage Add Mode Shift 1 Terrain Mode Foliage Add
Tile Paint Mode Ctrl + Shift 1 Terrain Tile Index Paint Mode
Detail Remove Mode Alt 2 Terrain Model Detail Remove
Stamp Remove Mode Ctrl 2 Terrain Stamp Remove Mode
Foliage Remove Mode Shift 2 Terrain Model Foliage Remove
Stamp Modify Mode Ctrl 3 Terrain Stamp Modify Mode
Foliage Modify Mode Shift 3 Terrain Model Foliage Modify
Fetch Mode Ctrl 4 Terrain Fetch Mode
Foliage Resize Mode Shift 4 Terrain Model Foliage Resize
Stamp Level Mode Ctrl 5 Terrain Stamp Level Change Mode
Zoom to Extents Alt A Zoom to show the full extent of the terrain
Zoom to Extents Shift A Zoom to show the full extent of the terrain
Stamp Mode: Bump B Set stamp mode to Bump
Stamp Mode: Bump Shift B Set stamp mode to Bump Scale
Stamp Mode: Color Burn Alt + Shift B Set stamp mode to Color Burn
Toggle Foliage Color Ctrl + Shift B Toggles the foliage color mode between terrain sample and user specified
Copy Ctrl C Not Yet Implemented
Stamp Mode: Color Alt + Shift C Set stamp mode to Color
Stamp Mode: Diffuse D Set stamp mode to Diffuse
Drop to Ground Alt D Drop the view down to player height level
Update Dirty Ctrl D Update the dirty/modified areas of the megatexture
Stamp Mode: Diffuse Scale Shift D Set stamp mode to Diffuse Scale
Stamp Mode: Color Dodge Alt + Shift D Set stamp mode to Color Dodge
Stamp Mode: Soft Light Alt + Shift F Set stamp mode to Soft Light
Stamp Mode: Lighten Alt + Shift G Set stamp mode to Lighten
Hug Terrain H When scrolling, adjust the camera to maintain height above the terrain
Show Image Atlas I Toggles Image Atlas
Stamp Mode: Darken Alt + Shift K Set stamp mode to Darken
Stamp Mode: Simple Blend Alt + Shift L Set stamp mode to Simple Blend
Toggle Megatexture Resolution M Toggle between the next valid megatexture resolution
Update Coarse Mips Ctrl M Update the selected megatexture coarse mips
Toggle Dynamic Models Shift M Show / hide all dynamic models in the world
Stamp Mode: Multiply Alt + Shift M Set stamp mode to Multiply
Stamp Mode: None Alt + Shift N Set stamp mode to None
Show Trans Sort Overdraw O Toggles Trans Sort Overdraw
Stamp Mode: Overlay Alt + Shift O Set stamp mode to Overlay
Stamp Mode: Power P Set stamp mode to Power
Stamp Mode: Power Shift P Set stamp mode to Power Scale
Reset Stamp Scale Ctrl Q Reset the stamp scale to 1.0
Stamp Mode: Focus R Set stamp mode to Focus
Reset Stamp Settings Ctrl R Reset all stamp settings to their default values
Stamp Mode: Reset Ctrl R Reset stamp mode
Stamp Mode: Specular S Set stamp mode to Specular
Save Terrain Ctrl S Save your changes, updating the megatexture as necessary
Stamp Mode: Specular Scale Shift S Set stamp mode to Specular Scale
Stamp Mode: Screen Alt + Shift S Set stamp mode to Screen
Paste Ctrl V Not Yet Implemented
Reset Stamp Angle Ctrl W Reset the stamp rotation angle to zero degrees
Toggle Render Mode Shift W Toggle through the various render modes ( i.e. wireframe, etc )
N/A Ctrl + Shift W N/A
Zoom to Player Start Alt X Zoom the camera to the player start position
Zoom to Player Start Shift X Zoom the camera to the player start position
Redo Ctrl Y Redo the previously undone action
Stamp Mode: Luminosity Alt + Shift Y Set stamp mode to Luminosity
Zoom to Cursor Alt Z Zoom in to the cursor
Undo Ctrl Z Undo the last action
Zoom to Cursor Shift Z Zoom in to the cursor
Delete Area Mode ' Terrain Area Delete Mode
Stamp Mirror - Mirror the current stamp cursor horizontally
Stamp Flip = Flip the current stamp cursor vertically
Rotate stamp Left [ Decrement the stamp rotation angle
Toggle Page Numbers \ Toggle the page numbers on the megatexture
Rotate Stamp Right ] Increment the stamp rotation angle
Update Area Mode ` Terrain Update Area Mode
Undo Alt Backspace Undo the last action
Stamp Shift T Coord Down Down Stamp shift t coord down
Reset ST Offsets End Reset the stamp ST offsets
Save Terrain Enter Save your changes, updating the megatexture as necessary
Take Screenshot F12 Take a screenshot of the current view
N/A F2 N/A
N/A Ctrl F2 N/A
N/A Ctrl + Shift F2 N/A
Refresh Editting Materials F5 Refresh editting materials
Copy Ctrl Insert Copy the selection to the Clipboard
Paste Shift Insert Paste the clipboard contents into the map
Stamp Shift S Coord Down Left Stamp shift s coord down
Planar Projection Num 3 Use Planar Projections for XYZ stamp projections
Corner Projection Num 6 Use Corner Projections for XYZ stamp projections
Camera Projection Num 9 Use Camera View Projections for XYZ stamp projections
Stamp Shift S Coord Up Right Stamp shift s coord up
Select / Move Tab Terrain Select / Move Mode
Toggle Tool Settings Ctrl Tab Toggle the editor settings in the render window
Stamp Shift T Coord up Up Stamp shift t coord up

Radiant Camera View

Command

Modifier

Key

Description

Decrease View Distance Ctrl [ Decrease the camera view distance
Cubic Clipping Mode Ctrl \ Toggle Cubic Clipping Mode
Increase View Distance Ctrl ] Increase the camera view distance
Toggle Render Mode F3 Toggle render mode on and off
Toggle RadPreview Show Lights Mode Ctrl F3 Toggle radpreview show lights mode on and off
Toggle RadPreview Mode Shift F3 Toggle radpreview mode on and off
Rebuild RadPreview Geometry Ctrl + Shift F3 Rebuild radpreview geometry
Toggle Realtime Rebuild F4 Toggle realtime render rebuild on and off
Toggle Render Entity Outlines F5 Toggle render entity outlines on and off
Toggle Material Animation F6 Toggle material animation on and off
Rebuild Render Data F7 Rebuild the current render data
Toggle Render Selection F8 Toggle showing render selection on and off

Script Editor

Command

Modifier

Key

Description

Copy Ctrl C Copy the selection to the Clipboard
Find Ctrl F Find the specified text
Goto Line Ctrl G Go to the specified line in the script source
Replace Ctrl H Replace specific text with different text
Replace Ctrl R Replace specific text with different text
Save Map Ctrl S Save the active map
Paste Ctrl V Paste the clipboard contents into the map
Cut Ctrl X Cut the selection and put it on the Clipboard
Undo Ctrl Z Undo the last action
Cut Ctrl Delete Cut the selection and put it on the Clipboard
Find Next F3 Find the next occurence of the specified text
Compile Script F7 Compile the script to check for syntax errors
Copy Ctrl Insert Copy the selection to the Clipboard
Paste Shift Insert Paste the clipboard contents into the map

Decl Graph Editor

Command

Modifier

Key

Description

Open Decl Ctrl 0 Open decl
Zoom To Selection Ctrl G Fit the graph view to the current selection
Color Links Ctrl L Color links
Highlight Incoming Links Ctrl Q Highlight incoming links
Refresh Formatting Ctrl R Refresh graph formatting
Save Decl Ctrl S Save decl
Save All Ctrl + Shift S Save all modified decls
Highlight Outgoing Links Ctrl W Highlight outgoing links