Brush and patch creation

Brushes form basic geometry, and a patch will turn a simple brush into a more complex object. Below you will find the essentails of using both.

 

Creating a Brush:

To create a brush, simply drag the mouse over the grid in the World Editor.

Re-sizing the Brush:

With the brush selected, place your mouse outside of the top edge of the brush. Then, Click and drag the mouse to re-size the brush. Notice only the top edge of the brush will move as you drag. The brush will re-size according the side of the brush the mouse was placed near. 

Moving the Brush:

You can move the Brush by selecting inside the bounds of the brush, and Left Click+ Drag the mouse. 

Deselecting a Brush:

Press Escape to deselect the currently selected brush.

Selecting a Brush

Hold Shift+ Left Mouse Click to select a brush. 

Options in the Brush Menu

With a brush selected, In the Main Menu of the World Editor, and drop down the Brush menu.

 

Creating Brushes with a Specific Number of Sides

Selecting from any of the 7 listed sided options in the brush menu will transform your brush to that selection.

You can also hit Ctrl + the number of sides you want your brush to have:

3 sided Ctrl+3
4 sided Ctrl+4
5 sided Ctrl+5
6 sided Ctrl+6
7 sided Ctrl+7
8 sided Ctrl+8
9 sided Ctrl+9

 

            Arbitrary:

Want more than 9 sides? Give your brush a user specified amount of sides using the Arbitrary option.

            Cone:

Turn a brush into a cone with a user specified amount of sides. 

            Sphere:

Turn a brush into a sphere with a user specified amount of sides. 

 

applying a Patch

Patch will turn a simple brush into a more complex object. 

In the following image, a 128X128X128 Brush was created and then transformed using one of the first four options listed under the Patch Menu.

 

 

Patch Cap

In the following image, a 128X128X256 brush was made. Then a patch was applied from the Main Menu under Patch-> Cylinder-> Cylinder. Notice it is hollow. The patch was capped by selecting Cap from the Patch menu.

 

Patch Subdivision

In the top image below, a 128X128 brush was created, and turned into a Closed Bevel Patch. (From Main Menu, select Patch - > Bevel -> Closed Bevel. 

Then, in the Entity Inspector, Subdivide Patch was toggled on and Horizontal subdivisions were incremented. (second image)