|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Player | |
---|---|
us.asciiroth.client.board | |
us.asciiroth.client.core | |
us.asciiroth.client.event | |
us.asciiroth.client.terrain | |
us.asciiroth.client.terrain.decorators | |
us.asciiroth.client.terrain.triggers | Triggers are a kind of decorator in software terms; they are a terrain that wraps and augments the behavior of any other terrain piece. |
us.asciiroth.client.ui |
Uses of Player in us.asciiroth.client.board |
---|
Methods in us.asciiroth.client.board with parameters of type Player | |
---|---|
void |
Cell.explosion(Player player)
|
void |
BoardLoader.load(BoardView view,
Player player,
Board board,
com.google.gwt.user.client.Command command)
|
void |
BoardReader.read(BoardView view,
Player player,
Board board,
java.lang.String json,
com.google.gwt.user.client.Command command)
Load the map and place the player at the indicated coordinates. |
Uses of Player in us.asciiroth.client.core |
---|
Methods in us.asciiroth.client.core that return Player | |
---|---|
Player |
Game.getPlayer()
|
Player |
Context.getPlayer()
|
Player |
PlayerReader.read(InputManager im,
java.lang.String json)
|
Methods in us.asciiroth.client.core with parameters of type Player | |
---|---|
void |
Game.loadBoard(Player player,
com.google.gwt.user.client.Command command)
|
void |
Terrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
Agent attempting to leave the from cell, heading
toward the to cell. |
void |
Terrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
Agent attempting to exit the from cell, heading
toward the to cell. |
java.lang.String |
PlayerWriter.write(Player player,
int x,
int y)
|
Constructors in us.asciiroth.client.core with parameters of type Player | |
---|---|
Context(Player player,
Board board)
|
|
Event(Player player,
Board board)
|
Uses of Player in us.asciiroth.client.event |
---|
Methods in us.asciiroth.client.event with parameters of type Player | |
---|---|
void |
Events.firePlayerChanged(Player player)
Fire a player changed event and notify listeners. |
void |
PlayerListener.onPlayerChanged(Player player)
Player has been updated. |
Uses of Player in us.asciiroth.client.terrain |
---|
Methods in us.asciiroth.client.terrain with parameters of type Player | |
---|---|
void |
WishingWell.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
VendingMachine.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Urn.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Turnstile.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Throne.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Teleporter.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Switch.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsUp.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsDown.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
RustyGate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Reflector.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pylon.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PressurePlate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pit.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
OpeningMarker.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Ocean.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
KeySwitch.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ImpassableCliffs.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Gate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ForceField.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
FishPool.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Exchanger.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
EuclideanTransporter.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
EuclideanEngine.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Door.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Crevasse.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Crate.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Chest.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
CaveEntrance.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bridge.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bookshelf.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
BeeHive.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
You really shouldn't walk into a bee hive. |
void |
AbstractTerrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Cliff.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Turnstile.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Throne.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Swamp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsUp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
StairsDown.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
ShallowSwamp.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Raft.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Pylon.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PressurePlate.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Mud.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Gate.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Door.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
CaveEntrance.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Bridge.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
AbstractTerrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Cliff.onExitInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
Uses of Player in us.asciiroth.client.terrain.decorators |
---|
Methods in us.asciiroth.client.terrain.decorators with parameters of type Player | |
---|---|
void |
PitTrap.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
DualTerrain.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Decorator.onEnter(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
PlayerGate.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
DualTerrain.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Decorator.onExit(Event event,
Player player,
Cell cell,
Direction dir)
|
Uses of Player in us.asciiroth.client.terrain.triggers |
---|
Methods in us.asciiroth.client.terrain.triggers with parameters of type Player | |
---|---|
void |
TriggerOnceIfNot.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerOnceIf.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerOnce.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerIfNot.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
TriggerIf.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
void |
Trigger.onEnterInternal(Event event,
Player player,
Cell cell,
Direction dir)
|
Uses of Player in us.asciiroth.client.ui |
---|
Methods in us.asciiroth.client.ui with parameters of type Player | |
---|---|
void |
PlayerPalette.onPlayerChanged(Player player)
|
|
0.7 | ||||||||
PREV NEXT | FRAMES NO FRAMES |
© 2009 Alx Dark