Uses of Class
us.asciiroth.client.core.Player

Packages that use Player
us.asciiroth.client.board   
us.asciiroth.client.core   
us.asciiroth.client.event   
us.asciiroth.client.terrain   
us.asciiroth.client.terrain.decorators   
us.asciiroth.client.terrain.triggers Triggers are a kind of decorator in software terms; they are a terrain that wraps and augments the behavior of any other terrain piece. 
us.asciiroth.client.ui   
 

Uses of Player in us.asciiroth.client.board
 

Methods in us.asciiroth.client.board with parameters of type Player
 void Cell.explosion(Player player)
           
 void BoardLoader.load(BoardView view, Player player, Board board, com.google.gwt.user.client.Command command)
           
 void BoardReader.read(BoardView view, Player player, Board board, java.lang.String json, com.google.gwt.user.client.Command command)
          Load the map and place the player at the indicated coordinates.
 

Uses of Player in us.asciiroth.client.core
 

Methods in us.asciiroth.client.core that return Player
 Player Game.getPlayer()
           
 Player Context.getPlayer()
           
 Player PlayerReader.read(InputManager im, java.lang.String json)
           
 

Methods in us.asciiroth.client.core with parameters of type Player
 void Game.loadBoard(Player player, com.google.gwt.user.client.Command command)
           
 void Terrain.onEnter(Event event, Player player, Cell cell, Direction dir)
          Agent attempting to leave the from cell, heading toward the to cell.
 void Terrain.onExit(Event event, Player player, Cell cell, Direction dir)
          Agent attempting to exit the from cell, heading toward the to cell.
 java.lang.String PlayerWriter.write(Player player, int x, int y)
           
 

Constructors in us.asciiroth.client.core with parameters of type Player
Context(Player player, Board board)
           
Event(Player player, Board board)
           
 

Uses of Player in us.asciiroth.client.event
 

Methods in us.asciiroth.client.event with parameters of type Player
 void Events.firePlayerChanged(Player player)
          Fire a player changed event and notify listeners.
 void PlayerListener.onPlayerChanged(Player player)
          Player has been updated.
 

Uses of Player in us.asciiroth.client.terrain
 

Methods in us.asciiroth.client.terrain with parameters of type Player
 void WishingWell.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void VendingMachine.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Urn.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Turnstile.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Throne.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Teleporter.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Switch.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void StairsUp.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void StairsDown.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void RustyGate.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Reflector.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Pylon.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void PressurePlate.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Pit.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void OpeningMarker.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Ocean.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void KeySwitch.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void ImpassableCliffs.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Gate.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void ForceField.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void FishPool.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Exchanger.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void EuclideanTransporter.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void EuclideanEngine.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Door.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Crevasse.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Crate.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Chest.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void CaveEntrance.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Bridge.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Bookshelf.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void BeeHive.onEnter(Event event, Player player, Cell cell, Direction dir)
          You really shouldn't walk into a bee hive.
 void AbstractTerrain.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Cliff.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void Turnstile.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Throne.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Swamp.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void StairsUp.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void StairsDown.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void ShallowSwamp.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Raft.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Pylon.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void PressurePlate.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Mud.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Gate.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Door.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void CaveEntrance.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Bridge.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void AbstractTerrain.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Cliff.onExitInternal(Event event, Player player, Cell cell, Direction dir)
           
 

Uses of Player in us.asciiroth.client.terrain.decorators
 

Methods in us.asciiroth.client.terrain.decorators with parameters of type Player
 void PitTrap.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void DualTerrain.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void Decorator.onEnter(Event event, Player player, Cell cell, Direction dir)
           
 void PlayerGate.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void DualTerrain.onExit(Event event, Player player, Cell cell, Direction dir)
           
 void Decorator.onExit(Event event, Player player, Cell cell, Direction dir)
           
 

Uses of Player in us.asciiroth.client.terrain.triggers
 

Methods in us.asciiroth.client.terrain.triggers with parameters of type Player
 void TriggerOnceIfNot.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void TriggerOnceIf.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void TriggerOnce.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void TriggerIfNot.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void TriggerIf.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 void Trigger.onEnterInternal(Event event, Player player, Cell cell, Direction dir)
           
 

Uses of Player in us.asciiroth.client.ui
 

Methods in us.asciiroth.client.ui with parameters of type Player
 void PlayerPalette.onPlayerChanged(Player player)
           
 


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