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spritecache.h

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00001 #ifndef __SPRITECACHE_H
00002 #define __SPRITECACHE_H
00003 
00004 #include <vector>
00005 #include <string>
00006 
00008 
00013 typedef struct _SCI {
00015         string name;
00016         
00018         Surface *surface;
00019 } SpriteCacheInfo;
00020 
00022 class SpriteCache {
00023 public:
00025 
00028         SpriteCache();
00029 
00031 
00034         ~SpriteCache();
00035 
00037 
00042         Surface *Find(string n);
00043 private:
00045         vector<SpriteCacheInfo> cache;
00046 };
00047 
00048 #endif
00049 

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