#include <SDL/SDL_mixer.h>
#include <vector>
#include "sample.h"
#include "music.h"
Go to the source code of this file.
Compounds | |
| class | Sound |
Defines | |
| #define | UFO_SOUND DATAFILE("sound" DIR_SEP "ufo.wav") |
| #define | GUN_SHOT DATAFILE("sound" DIR_SEP "shot.wav") |
| #define | WALK_SOUND DATAFILE("sound" DIR_SEP "walk.wav") |
| #define | BEAR_WALK_SOUND_1 DATAFILE("sound" DIR_SEP "squeak_walk.wav") |
| #define | THEME_MUSIC DATAFILE("sound" DIR_SEP "nnc1.ogg") |
| #define | ALTERNATE_THEME DATAFILE("sound" DIR_SEP "nnc2.ogg") |
Enumerations | |
| enum | sound { UFO_NOISE, GUNSHOT, WALKING, BEAR_WALK } |
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Definition at line 24 of file sound.h. Referenced by Game::step(). |
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Definition at line 19 of file sound.h. Referenced by Sound::Sound(). |
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Definition at line 15 of file sound.h. Referenced by Sound::Sound(). |
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Definition at line 23 of file sound.h. Referenced by Sound::Sound(), and Game::step(). |
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Definition at line 13 of file sound.h. Referenced by Sound::Sound(). |
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Definition at line 17 of file sound.h. Referenced by Sound::Sound(). |
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Definition at line 27 of file sound.h. Referenced by Sound::PlaySample(), and Sound::SampleIsPlaying(). |
1.3-rc1