[cod] Sorry have to vent, Modern Warfare 2 on the PC
John Kennington
jwkennington at gmail.com
Tue Oct 20 14:51:21 EDT 2009
There was a group of modders that tried that and succeeded, somewhat. Red
Oktober is a mod and is a decent game, however it is far to realistic for
the casual player.
John
On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey <
escapedturkey at escapedturkey.com> wrote:
> Tough to say. I think the mod community, if combining forces, can make any
> game engine or mod run better, faster, and more fun. Faith in the community.
> For open-source, my vote goes to: http://xreal-project.net -- based on
> IOQuake3.
>
> However, even IOQuake3 will do:
>
> http://ioquake3.org
>
> Enuff of my rambling ...
>
> Martin H wrote:
>
>> Problem with the source engine is its not so good at making a game like
>> CoD, of all the mods i've played to date the only one that had potential imo
>> was Insurgency. Which although fun, didnt come close to the gameplay of CoD
>>
>> I just dont think the source engine is cut out for a game like cod. come
>> to think of it though, i cant think of anything that is...
>>
>> One of the gripes i have with the system they intend on using is, if the
>> matchmaking system always puts you against people at your skill level, how
>> is a player meant to progress? i've always found the best way to improve is
>> to be subjected to repeated raping. If IWNet dumps you with players on your
>> level, you just wont improve.
>>
>> It says its done on "skill level". How is a skill level determined?
>> Average KD ratio? if thats the case, players will be flying up and down the
>> skill rankings every time they have a bad/good day. If a player is doing
>> particularly well on a certain day, their KD ratio would increase. But the
>> next day, if they're back to 'normal' levels, they'll be way out of their
>> depth. Or vice versa. quite easy to have a bad day, and then find yourself
>> on a server with people way below your actual skill rating.
>>
>> "The biggest benefit of using IWnet by far is the fact that you don’t have
>> to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or
>> relying on the server admin of the server to constantly be monitoring,
>> banning, and policing it."
>>
>> Yeah, thats great until theres an admin that isnt 100% clued up on banning
>> people, and theres a guy on the server who's name is changing every two
>> seconds. Its going to be no different than a CoD4 server in reality.
>>
>> Surely the better way to get rid of cheating would be to seal up all the
>> holes that allow these hacks to be created in the first place?
>>
>> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com <mailto:
>> joker at mycallofduty.com>>
>>
>> Another post by Bowling
>> http://www.fourzerotwo.com/?p=745
>>
>> ~Joker
>>
>>
>> ----- Original Message ----- From: "escapedturkey"
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>
>>
>> To: "Call of Duty server admin list." <cod at icculus.org
>> <mailto:cod at icculus.org>>
>> Sent: Tuesday, October 20, 2009 11:06 AM
>>
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>>
>>
>> Best thing to do is start with the mod makers in that first interview.
>> Have them get together with a single purpose "make or mod an
>> alternative".
>>
>> Valve offers great support:
>>
>>
>> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>>
>> :)
>>
>> Bong-Master wrote:
>>
>> broken record Lmfto no just a long record lol any how, how &
>> were do you
>> start ?
>> --------------------------------------------------
>> From: "escapedturkey" <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>>
>> Sent: Tuesday, October 20, 2009 6:55 PM
>> To: "Call of Duty server admin list." <cod at icculus.org
>> <mailto:cod at icculus.org>>
>>
>> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>>
>> Exactly. I don't see why this can't be done via the Source
>> engine or
>> other means. All the weapons, game play, and such can be
>> replicated.
>>
>> Valve shows a lot of support, has VAC, dedicated Linux
>> binares, etc.
>>
>> Anyhow, I am sounding like a broken record. :)
>>
>> Hannu Kumpeli wrote:
>>
>> Lets put the money together from the 100,000+ signatures
>> and let some
>> company make us the game we want with DEDI SUPPORT :D
>>
>> Let's go open-source or Source engine! :)
>>
>> As I listened to the interview most of the people
>> talking were
>> modders. Can't they all come together and do a
>> Source mod or open
>> source project?
>>
>> I'm sure a Source engine mod would work quite well.
>>
>> Source and open-source aren't the same, for anyone
>> confused. :)
>>
>> Joker{eXtreme+} wrote:
>>
>> Confirmation that they are still NOT going to
>> put in Dedi Server
>> support.
>>
>> I'm done. Thank you all and have a good life.
>>
>> ~Joker
>>
>>
>> ----- Original Message ----- From: "Einar S. Idsø"
>> <einar.cod at norsk-esport.no
>> <mailto:einar.cod at norsk-esport.no>>
>> To: "Call of Duty server admin list."
>> <cod at icculus.org <mailto:cod at icculus.org>>
>> Sent: Tuesday, October 20, 2009 10:32 AM
>> Subject: Re: [cod] Sorry have to vent, Modern
>> Warfare 2 on the PC
>>
>>
>> Just out: Official Infinity Ward response to
>> #MW2 PC players
>>
>> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>>
>>
>> Cheers,
>> Einar
>>
>> On Tue, Oct 20, 2009 at 3:12 PM, escapedturkey
>> <escapedturkey at escapedturkey.com
>> <mailto:escapedturkey at escapedturkey.com>> wrote:
>>
>> Wouldn't it best to offer both?
>>
>> IW.net and dedicated servers as an option?
>>
>> That way they can see by the statistics
>> which is the preferred
>> mode of game
>> play.
>>
>> Schlup wrote:
>>
>> Yes fake, was there really any doubt?
>>
>> -----Original Message-----
>> From: Mavrick
>> [mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>] Sent:
>> Tuesday,
>> October 20,
>> 2009 7:42 AM
>> To: Call of Duty server admin list.
>> Subject: Re: [cod] Sorry have to vent,
>> Modern Warfare 2 on the PC
>>
>>
>>
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> <
>> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
>> >
>>
>>
>> fake?
>>
>> Richard GrosJean wrote:
>>
>> 120k signatures to go until it
>> reaches the famed Starcraft 2 LAN
>> petition
>> status.
>>
>> On Tue, Oct 20, 2009 at 8:21 AM,
>> Mavrick Master
>> <mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>
>> <mailto:mavrick.master at gmail.com
>> <mailto:mavrick.master at gmail.com>>>
>> wrote:
>>
>> 84884 Total Signatures and counting...
>>
>> **grabs another popcorn**
>>
>>
>> ------------------------------------------------------------------------
>>
>>
>>
>>
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--
No matter how fast light travels it finds the darkness has always got there
first, and is waiting for it. -- (Terry Pratchett, Reaper Man)
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