[cod] Sorry have to vent, Modern Warfare 2 on the PC
escapedturkey
escapedturkey at escapedturkey.com
Tue Oct 20 14:49:04 EDT 2009
Tough to say. I think the mod community, if combining forces, can make
any game engine or mod run better, faster, and more fun. Faith in the
community. For open-source, my vote goes to: http://xreal-project.net --
based on IOQuake3.
However, even IOQuake3 will do:
http://ioquake3.org
Enuff of my rambling ...
Martin H wrote:
> Problem with the source engine is its not so good at making a game like
> CoD, of all the mods i've played to date the only one that had potential
> imo was Insurgency. Which although fun, didnt come close to the gameplay
> of CoD
>
> I just dont think the source engine is cut out for a game like cod. come
> to think of it though, i cant think of anything that is...
>
> One of the gripes i have with the system they intend on using is, if the
> matchmaking system always puts you against people at your skill level,
> how is a player meant to progress? i've always found the best way to
> improve is to be subjected to repeated raping. If IWNet dumps you with
> players on your level, you just wont improve.
>
> It says its done on "skill level". How is a skill level determined?
> Average KD ratio? if thats the case, players will be flying up and down
> the skill rankings every time they have a bad/good day. If a player is
> doing particularly well on a certain day, their KD ratio would increase.
> But the next day, if they're back to 'normal' levels, they'll be way out
> of their depth. Or vice versa. quite easy to have a bad day, and then
> find yourself on a server with people way below your actual skill rating.
>
> "The biggest benefit of using IWnet by far is the fact that you don’t
> have to worry about joining a server full of aim-bots, wallhacks, or
> cheaters. Or relying on the server admin of the server to constantly be
> monitoring, banning, and policing it."
>
> Yeah, thats great until theres an admin that isnt 100% clued up on
> banning people, and theres a guy on the server who's name is changing
> every two seconds. Its going to be no different than a CoD4 server in
> reality.
>
> Surely the better way to get rid of cheating would be to seal up all the
> holes that allow these hacks to be created in the first place?
>
> 2009/10/20 Joker{eXtreme+} <joker at mycallofduty.com
> <mailto:joker at mycallofduty.com>>
>
> Another post by Bowling
> http://www.fourzerotwo.com/?p=745
>
> ~Joker
>
>
> ----- Original Message ----- From: "escapedturkey"
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>
>
> To: "Call of Duty server admin list." <cod at icculus.org
> <mailto:cod at icculus.org>>
> Sent: Tuesday, October 20, 2009 11:06 AM
>
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
>
> Best thing to do is start with the mod makers in that first interview.
> Have them get together with a single purpose "make or mod an
> alternative".
>
> Valve offers great support:
>
> http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology
>
> :)
>
> Bong-Master wrote:
>
> broken record Lmfto no just a long record lol any how, how &
> were do you
> start ?
> --------------------------------------------------
> From: "escapedturkey" <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>>
> Sent: Tuesday, October 20, 2009 6:55 PM
> To: "Call of Duty server admin list." <cod at icculus.org
> <mailto:cod at icculus.org>>
> Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC
>
> Exactly. I don't see why this can't be done via the Source
> engine or
> other means. All the weapons, game play, and such can be
> replicated.
>
> Valve shows a lot of support, has VAC, dedicated Linux
> binares, etc.
>
> Anyhow, I am sounding like a broken record. :)
>
> Hannu Kumpeli wrote:
>
> Lets put the money together from the 100,000+ signatures
> and let some
> company make us the game we want with DEDI SUPPORT :D
>
> Let's go open-source or Source engine! :)
>
> As I listened to the interview most of the people
> talking were
> modders. Can't they all come together and do a
> Source mod or open
> source project?
>
> I'm sure a Source engine mod would work quite well.
>
> Source and open-source aren't the same, for anyone
> confused. :)
>
> Joker{eXtreme+} wrote:
>
> Confirmation that they are still NOT going to
> put in Dedi Server
> support.
>
> I'm done. Thank you all and have a good life.
>
> ~Joker
>
>
> ----- Original Message ----- From: "Einar S. Idsø"
> <einar.cod at norsk-esport.no
> <mailto:einar.cod at norsk-esport.no>>
> To: "Call of Duty server admin list."
> <cod at icculus.org <mailto:cod at icculus.org>>
> Sent: Tuesday, October 20, 2009 10:32 AM
> Subject: Re: [cod] Sorry have to vent, Modern
> Warfare 2 on the PC
>
>
> Just out: Official Infinity Ward response to
> #MW2 PC players
> http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx
>
>
> Cheers,
> Einar
>
> On Tue, Oct 20, 2009 at 3:12 PM, escapedturkey
> <escapedturkey at escapedturkey.com
> <mailto:escapedturkey at escapedturkey.com>> wrote:
>
> Wouldn't it best to offer both?
>
> IW.net and dedicated servers as an option?
>
> That way they can see by the statistics
> which is the preferred
> mode of game
> play.
>
> Schlup wrote:
>
> Yes fake, was there really any doubt?
>
> -----Original Message-----
> From: Mavrick
> [mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>] Sent:
> Tuesday,
> October 20,
> 2009 7:42 AM
> To: Call of Duty server admin list.
> Subject: Re: [cod] Sorry have to vent,
> Modern Warfare 2 on the PC
>
>
> http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E
> <http://www.a2kclan.com/blog.htm?a=&nid=407927B7-640B-49AE-AD32-B162A0A3049E>
>
>
> fake?
>
> Richard GrosJean wrote:
>
> 120k signatures to go until it
> reaches the famed Starcraft 2 LAN
> petition
> status.
>
> On Tue, Oct 20, 2009 at 8:21 AM,
> Mavrick Master
> <mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>
> <mailto:mavrick.master at gmail.com
> <mailto:mavrick.master at gmail.com>>>
> wrote:
>
> 84884 Total Signatures and counting...
>
> **grabs another popcorn**
>
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