There was a group of modders that tried that and succeeded, somewhat.  Red Oktober is a mod and is a decent game, however it is far to realistic for the casual player.  <br><br>John<br><br><div class="gmail_quote">On Tue, Oct 20, 2009 at 2:49 PM, escapedturkey <span dir="ltr">&lt;<a href="mailto:escapedturkey@escapedturkey.com">escapedturkey@escapedturkey.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Tough to say. I think the mod community, if combining forces, can make any game engine or mod run better, faster, and more fun. Faith in the community. For open-source, my vote goes to: <a href="http://xreal-project.net" target="_blank">http://xreal-project.net</a> -- based on IOQuake3.<br>

<br>
However, even IOQuake3 will do:<br>
<br>
<a href="http://ioquake3.org" target="_blank">http://ioquake3.org</a><br>
<br>
Enuff of my rambling ...<br>
<br>
Martin H wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="im">
Problem with the source engine is its not so good at making a game like CoD, of all the mods i&#39;ve played to date the only one that had potential imo was Insurgency. Which although fun, didnt come close to the gameplay of CoD<br>

<br>
I just dont think the source engine is cut out for a game like cod. come to think of it though, i cant think of anything that is...<br>
<br>
One of the gripes i have with the system they intend on using is, if the matchmaking system always puts you against people at your skill level, how is a player meant to progress? i&#39;ve always found the best way to improve is to be subjected to repeated raping. If IWNet dumps you with players on your level, you just wont improve.<br>

<br>
It says its done on &quot;skill level&quot;. How is a skill level determined? Average KD ratio? if thats the case, players will be flying up and down the skill rankings every time they have a bad/good day. If a player is doing particularly well on a certain day, their KD ratio would increase. But the next day, if they&#39;re back to &#39;normal&#39; levels, they&#39;ll be way out of their depth. Or vice versa. quite easy to have a bad day, and then find yourself on a server with people way below your actual skill rating.<br>

<br>
&quot;The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it.&quot;<br>

<br>
Yeah, thats great until theres an admin that isnt 100% clued up on banning people, and theres a guy on the server who&#39;s name is changing every two seconds. Its going to be no different than a CoD4 server in reality.<br>

<br>
Surely the better way to get rid of cheating would be to seal up all the holes that allow these hacks to be created in the first place?<br>
<br></div>
2009/10/20 Joker{eXtreme+} &lt;<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a> &lt;mailto:<a href="mailto:joker@mycallofduty.com" target="_blank">joker@mycallofduty.com</a>&gt;&gt;<div class="im">
<br>
<br>
    Another post by Bowling<br>
    <a href="http://www.fourzerotwo.com/?p=745" target="_blank">http://www.fourzerotwo.com/?p=745</a><br>
<br>
    ~Joker<br>
<br>
<br>
    ----- Original Message ----- From: &quot;escapedturkey&quot;<br>
    &lt;<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div>
    &lt;mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>&gt;&gt;<div class="im"><br>
<br>
    To: &quot;Call of Duty server admin list.&quot; &lt;<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br></div>
    &lt;mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>&gt;&gt;<div class="im"><br>
    Sent: Tuesday, October 20, 2009 11:06 AM<br>
<br>
    Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC<br>
<br>
<br>
    Best thing to do is start with the mod makers in that first interview.<br>
    Have them get together with a single purpose &quot;make or mod an<br>
    alternative&quot;.<br>
<br>
    Valve offers great support:<br>
<br>
    <a href="http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology" target="_blank">http://developer.valvesoftware.com/wiki/Building_Mods_with_Valve_Technology</a><br>
<br>
    :)<br>
<br>
    Bong-Master wrote:<br>
<br>
        broken record Lmfto no just a long record lol any how, how &amp;<br>
        were do you<br>
        start ?<br>
        --------------------------------------------------<br>
        From: &quot;escapedturkey&quot; &lt;<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div>
        &lt;mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>&gt;&gt;<div class="im"><br>
        Sent: Tuesday, October 20, 2009 6:55 PM<br>
        To: &quot;Call of Duty server admin list.&quot; &lt;<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a><br></div>
        &lt;mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>&gt;&gt;<div><div></div><div class="h5"><br>
        Subject: Re: [cod] Sorry have to vent, Modern Warfare 2 on the PC<br>
<br>
            Exactly. I don&#39;t see why this can&#39;t be done via the Source<br>
            engine or<br>
            other means. All the weapons, game play, and such can be<br>
            replicated.<br>
<br>
            Valve shows a lot of support, has VAC, dedicated Linux<br>
            binares, etc.<br>
<br>
            Anyhow, I am sounding like a broken record. :)<br>
<br>
            Hannu Kumpeli wrote:<br>
<br>
                Lets put the money together from the 100,000+ signatures<br>
                and let some<br>
                company make us the game we want with DEDI SUPPORT :D<br>
<br>
                    Let&#39;s go open-source or Source engine! :)<br>
<br>
                    As I listened to the interview most of the people<br>
                    talking were<br>
                    modders. Can&#39;t they all come together and do a<br>
                    Source mod or open<br>
                    source project?<br>
<br>
                    I&#39;m sure a Source engine mod would work quite well.<br>
<br>
                    Source and open-source aren&#39;t the same, for anyone<br>
                    confused. :)<br>
<br>
                    Joker{eXtreme+} wrote:<br>
<br>
                        Confirmation that they are still NOT going to<br>
                        put in Dedi Server<br>
                        support.<br>
<br>
                        I&#39;m done.  Thank you all and have a good life.<br>
<br>
                        ~Joker<br>
<br>
<br>
                        ----- Original Message ----- From: &quot;Einar S. Idsø&quot;<br>
                        &lt;<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a><br></div></div>
                        &lt;mailto:<a href="mailto:einar.cod@norsk-esport.no" target="_blank">einar.cod@norsk-esport.no</a>&gt;&gt;<div class="im"><br>
                        To: &quot;Call of Duty server admin list.&quot;<br></div>
                        &lt;<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a> &lt;mailto:<a href="mailto:cod@icculus.org" target="_blank">cod@icculus.org</a>&gt;&gt;<div class="im"><br>
                        Sent: Tuesday, October 20, 2009 10:32 AM<br>
                        Subject: Re: [cod] Sorry have to vent, Modern<br>
                        Warfare 2 on the PC<br>
<br>
<br>
                        Just out: Official Infinity Ward response to<br>
                        #MW2 PC players<br>
                        <a href="http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx" target="_blank">http://gameinformer.com/b/news/archive/2009/10/20/modern-warfare-2-dedicated-server-response.aspx</a><br>

<br>
<br>
                        Cheers,<br>
                        Einar<br>
<br>
                        On Tue, Oct 20, 2009 at 3:12 PM, escapedturkey<br>
                        &lt;<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a><br></div><div><div></div><div class="h5">
                        &lt;mailto:<a href="mailto:escapedturkey@escapedturkey.com" target="_blank">escapedturkey@escapedturkey.com</a>&gt;&gt; wrote:<br>
<br>
                            Wouldn&#39;t it best to offer both?<br>
<br>
                            IW.net and dedicated servers as an option?<br>
<br>
                            That way they can see by the statistics<br>
                            which is the preferred<br>
                            mode of game<br>
                            play.<br>
<br>
                            Schlup wrote:<br>
<br>
                                Yes fake, was there really any doubt?<br>
<br>
                                -----Original Message-----<br>
                                From: Mavrick<br>
                                [mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>
                                &lt;mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>&gt;] Sent:<br>
                                Tuesday,<br>
                                October 20,<br>
                                2009 7:42 AM<br>
                                To: Call of Duty server admin list.<br>
                                Subject: Re: [cod] Sorry have to vent,<br>
                                Modern Warfare 2 on the PC<br>
<br>
<br>
                                <a href="http://www.a2kclan.com/blog.htm?a=&amp;nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&amp;nid=407927B7-640B-49AE-AD32-B162A0A3049E</a><br>

                                &lt;<a href="http://www.a2kclan.com/blog.htm?a=&amp;nid=407927B7-640B-49AE-AD32-B162A0A3049E" target="_blank">http://www.a2kclan.com/blog.htm?a=&amp;nid=407927B7-640B-49AE-AD32-B162A0A3049E</a>&gt;<br>

<br>
<br>
                                fake?<br>
<br>
                                Richard GrosJean wrote:<br>
<br>
                                    120k signatures to go until it<br>
                                    reaches the famed Starcraft 2 LAN<br>
                                    petition<br>
                                    status.<br>
<br>
                                    On Tue, Oct 20, 2009 at 8:21 AM,<br>
                                    Mavrick Master<br>
                                    &lt;<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br>
                                    &lt;mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>&gt;<br>
                                    &lt;mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a><br></div></div><div class="im">
                                    &lt;mailto:<a href="mailto:mavrick.master@gmail.com" target="_blank">mavrick.master@gmail.com</a>&gt;&gt;&gt;<br>
                                    wrote:<br>
<br>
                                    84884 Total Signatures and counting...<br>
<br>
                                    **grabs another popcorn**<br>
<br>
                                    ------------------------------------------------------------------------<br>
<br>
<br>
<br>
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</div></blockquote><div><div></div><div class="h5">
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>No matter how fast light travels it finds the darkness has always got there first, and is waiting for it. -- (Terry Pratchett, Reaper Man)<br>