[ut3] Linux Client
zato.two at gmail.com
Mon Jun 8 15:37:53 EDT 2009
>On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis ><
thor27 at gmail.com> wrote:
>That is why Wii, with the most powerful hardware, has most games in
>cel-shading, and the others, like PS3 and 360, that has a really poor
>hardware, uses realistic graphics.
>I think we're all drinking WINE too much...
Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Up to 480p
*CPU:* Cell Processor
- PowerPC-base Core @3.2GHz
- 1 VMX vector unit per core
- 512KB L2 cache
- 7 x SPE @3.2GHz
- 7 x 128b 128 SIMD GPRs
- 7 x 256KB SRAM for SPE
- * 1 of 8 SPEs reserved for redundancy total floating point performance:
*GPU:* RSX @550MHz
- 1.8 TFLOPS floating point performance
- Full HD (up to 1080p) x 2 channels
- Multi-way programmable parallel floating point shader pipelines
*Sound:* Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
- 256MB XDR Main RAM @3.2GHz
- 256MB GDDR3 VRAM @700MHz
2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
> On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis <
> thor27 at gmail.com> wrote:
> That is why Wii, with the most powerful hardware, has most games in
>> cel-shading, and the others, like PS3 and 360, that has a really poor
>> hardware, uses realistic graphics.
>> I think we're all drinking WINE too much...
> I looked up many of the "cel-shaded" games for the Wii and most of them
> ignored outlines &
> character lighting. Of the ones which did implement them, it was painfully
> obvious that they
> were using 2D billboards for the characters.
> This is a given; the Wii just can't do real cel shading because it lacks
> shader hardware.
> Perhaps the reason more Wii games use a form of cel shading is because the
> hardware is
> incapable of realistic graphics and imitating cel shading and because of
> the audience of
> their games, rather than technical reasons?
> ut3 mailing list
> ut3 at icculus.org
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