[ut3] Linux Client

Zato-2 zato.two at gmail.com
Mon Jun 8 15:37:53 EDT 2009


>On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis ><
thor27 at gmail.com> wrote:

>That is why Wii, with the most powerful hardware, has most games in
>cel-shading, and the others, like PS3 and 360, that has a really poor
>hardware, uses realistic graphics.

>I think we're all drinking WINE too much...


Wii specs:
http://www.wiisworld.com/wii-specs.html

Central Processing Unit (CPU)
IBM Broadway 729MHz
Graphics Processing Unit (GPU)
ATI Hollywood 243MHz
Supported Resolution
Up to 480p
System Memory
88MB


PS3 specs:
http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm

*CPU:* Cell Processor

   - PowerPC-base Core @3.2GHz
   - 1 VMX vector unit per core
   - 512KB L2 cache
   - 7 x SPE @3.2GHz
   - 7 x 128b 128 SIMD GPRs
   - 7 x 256KB SRAM for SPE
   - * 1 of 8 SPEs reserved for redundancy total floating point performance:
   218 GFLOPS

 *GPU:* RSX @550MHz

   - 1.8 TFLOPS floating point performance
   - Full HD (up to 1080p) x 2 channels
   - Multi-way programmable parallel floating point shader pipelines

*Sound:* Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

*Memory:*

   - 256MB XDR Main RAM @3.2GHz
   - 256MB GDDR3 VRAM @700MHz


2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>

> On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis <
> thor27 at gmail.com> wrote:
>
>  That is why Wii, with the most powerful hardware, has most games in
>> cel-shading, and the others, like PS3 and 360, that has a really poor
>> hardware, uses realistic graphics.
>>
>> I think we're all drinking WINE too much...
>>
>>
> I looked up many of the "cel-shaded" games for the Wii and most of them
> ignored outlines &
> character lighting. Of the ones which did implement them, it was painfully
> obvious that they
> were using 2D billboards for the characters.
>
> This is a given; the Wii just can't do real cel shading because it lacks
> shader hardware.
>
> Perhaps the reason more Wii games use a form of cel shading is because the
> hardware is
> incapable of realistic graphics and imitating cel shading and because of
> the audience of
> their games, rather than technical reasons?
>
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> http://icculus.org/mailman/listinfo/ut3
>
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