[ut3] Linux Client

Thomas Ilnseher ilnseher at eit.uni-kl.de
Tue Jun 9 02:56:16 EDT 2009


Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:
> >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis
> ><thor27 at gmail.com> wrote:
> 
> >That is why Wii, with the most powerful hardware, has most games in
> >cel-shading, and the others, like PS3 and 360, that has a really poor
> >hardware, uses realistic graphics.
> 
> >I think we're all drinking WINE too much...
> 
> 
> Wii specs:
http://en.wikipedia.org/wiki/Irony

> http://www.wiisworld.com/wii-specs.html
> 
> Central Processing Unit (CPU)
> IBM Broadway 729MHz
> Graphics Processing Unit (GPU)
> ATI Hollywood 243MHz
> Supported Resolution
> Up to 480p
> System Memory
> 88MB
> 
> 
> 
> PS3 specs:
> http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
> 
> 
> 
> CPU: Cell Processor 
> 
>       * PowerPC-base Core @3.2GHz 
>       * 1 VMX vector unit per core 
>       * 512KB L2 cache 
>       * 7 x SPE @3.2GHz 
>       * 7 x 128b 128 SIMD GPRs 
>       * 7 x 256KB SRAM for SPE 
>       * * 1 of 8 SPEs reserved for redundancy total floating point
>         performance: 218 GFLOPS
> 
> GPU: RSX @550MHz
> 
>       * 1.8 TFLOPS floating point performance
>       * Full HD (up to 1080p) x 2 channels
>       * Multi-way programmable parallel floating point shader
>         pipelines
> 
> Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
> 
> Memory: 
> 
>       * 256MB XDR Main RAM @3.2GHz
>       * 256MB GDDR3 VRAM @700MHz
> 
> 2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
>         On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos
>         Reis <thor27 at gmail.com> wrote:
>         
>                 That is why Wii, with the most powerful hardware, has
>                 most games in
>                 cel-shading, and the others, like PS3 and 360, that
>                 has a really poor
>                 hardware, uses realistic graphics.
>                 
>                 I think we're all drinking WINE too much...
>                 
>         
>         
>         I looked up many of the "cel-shaded" games for the Wii and
>         most of them ignored outlines &
>         character lighting. Of the ones which did implement them, it
>         was painfully obvious that they
>         were using 2D billboards for the characters.
>         
>         This is a given; the Wii just can't do real cel shading
>         because it lacks shader hardware.
>         
>         Perhaps the reason more Wii games use a form of cel shading is
>         because the hardware is
>         incapable of realistic graphics and imitating cel shading and
>         because of the audience of
>         their games, rather than technical reasons?
>         
>         
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>         
> 
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-- 
Thomas Ilnseher <ilnseher at eit.uni-kl.de>



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