[ut3] Linux Client
Thomas Ilnseher
ilnseher at eit.uni-kl.de
Tue Jun 9 02:56:16 EDT 2009
Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:
> >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis
> ><thor27 at gmail.com> wrote:
>
> >That is why Wii, with the most powerful hardware, has most games in
> >cel-shading, and the others, like PS3 and 360, that has a really poor
> >hardware, uses realistic graphics.
>
> >I think we're all drinking WINE too much...
>
>
> Wii specs:
http://en.wikipedia.org/wiki/Irony
> http://www.wiisworld.com/wii-specs.html
>
> Central Processing Unit (CPU)
> IBM Broadway 729MHz
> Graphics Processing Unit (GPU)
> ATI Hollywood 243MHz
> Supported Resolution
> Up to 480p
> System Memory
> 88MB
>
>
>
> PS3 specs:
> http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
>
>
>
> CPU: Cell Processor
>
> * PowerPC-base Core @3.2GHz
> * 1 VMX vector unit per core
> * 512KB L2 cache
> * 7 x SPE @3.2GHz
> * 7 x 128b 128 SIMD GPRs
> * 7 x 256KB SRAM for SPE
> * * 1 of 8 SPEs reserved for redundancy total floating point
> performance: 218 GFLOPS
>
> GPU: RSX @550MHz
>
> * 1.8 TFLOPS floating point performance
> * Full HD (up to 1080p) x 2 channels
> * Multi-way programmable parallel floating point shader
> pipelines
>
> Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
>
> Memory:
>
> * 256MB XDR Main RAM @3.2GHz
> * 256MB GDDR3 VRAM @700MHz
>
> 2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
> On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos
> Reis <thor27 at gmail.com> wrote:
>
> That is why Wii, with the most powerful hardware, has
> most games in
> cel-shading, and the others, like PS3 and 360, that
> has a really poor
> hardware, uses realistic graphics.
>
> I think we're all drinking WINE too much...
>
>
>
> I looked up many of the "cel-shaded" games for the Wii and
> most of them ignored outlines &
> character lighting. Of the ones which did implement them, it
> was painfully obvious that they
> were using 2D billboards for the characters.
>
> This is a given; the Wii just can't do real cel shading
> because it lacks shader hardware.
>
> Perhaps the reason more Wii games use a form of cel shading is
> because the hardware is
> incapable of realistic graphics and imitating cel shading and
> because of the audience of
> their games, rather than technical reasons?
>
>
> _______________________________________________
> ut3 mailing list
> ut3 at icculus.org
> http://icculus.org/mailman/listinfo/ut3
>
>
> _______________________________________________
> ut3 mailing list
> ut3 at icculus.org
> http://icculus.org/mailman/listinfo/ut3
--
Thomas Ilnseher <ilnseher at eit.uni-kl.de>
More information about the ut3
mailing list