[ut3] Linux Client

Majic majic.one at gmail.com
Tue Jun 9 03:23:01 EDT 2009


For some reason I really want a PS3 dev kit to hack on now...  Anyway, I
seriously doubt cell-shading is more computationally expensive with today's
hardware, though I lack the game programming experience to prove it.  So I
am just declaring my doubt.
*yawn* So tired...

On Mon, Jun 8, 2009 at 11:56 PM, Thomas Ilnseher <ilnseher at eit.uni-kl.de>wrote:

> Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:
> > >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis
> > ><thor27 at gmail.com> wrote:
> >
> > >That is why Wii, with the most powerful hardware, has most games in
> > >cel-shading, and the others, like PS3 and 360, that has a really poor
> > >hardware, uses realistic graphics.
> >
> > >I think we're all drinking WINE too much...
> >
> >
> > Wii specs:
> http://en.wikipedia.org/wiki/Irony
>
> > http://www.wiisworld.com/wii-specs.html
> >
> > Central Processing Unit (CPU)
> > IBM Broadway 729MHz
> > Graphics Processing Unit (GPU)
> > ATI Hollywood 243MHz
> > Supported Resolution
> > Up to 480p
> > System Memory
> > 88MB
> >
> >
> >
> > PS3 specs:
> > http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
> >
> >
> >
> > CPU: Cell Processor
> >
> >       * PowerPC-base Core @3.2GHz
> >       * 1 VMX vector unit per core
> >       * 512KB L2 cache
> >       * 7 x SPE @3.2GHz
> >       * 7 x 128b 128 SIMD GPRs
> >       * 7 x 256KB SRAM for SPE
> >       * * 1 of 8 SPEs reserved for redundancy total floating point
> >         performance: 218 GFLOPS
> >
> > GPU: RSX @550MHz
> >
> >       * 1.8 TFLOPS floating point performance
> >       * Full HD (up to 1080p) x 2 channels
> >       * Multi-way programmable parallel floating point shader
> >         pipelines
> >
> > Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
> >
> > Memory:
> >
> >       * 256MB XDR Main RAM @3.2GHz
> >       * 256MB GDDR3 VRAM @700MHz
> >
> > 2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
> >         On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos
> >         Reis <thor27 at gmail.com> wrote:
> >
> >                 That is why Wii, with the most powerful hardware, has
> >                 most games in
> >                 cel-shading, and the others, like PS3 and 360, that
> >                 has a really poor
> >                 hardware, uses realistic graphics.
> >
> >                 I think we're all drinking WINE too much...
> >
> >
> >
> >         I looked up many of the "cel-shaded" games for the Wii and
> >         most of them ignored outlines &
> >         character lighting. Of the ones which did implement them, it
> >         was painfully obvious that they
> >         were using 2D billboards for the characters.
> >
> >         This is a given; the Wii just can't do real cel shading
> >         because it lacks shader hardware.
> >
> >         Perhaps the reason more Wii games use a form of cel shading is
> >         because the hardware is
> >         incapable of realistic graphics and imitating cel shading and
> >         because of the audience of
> >         their games, rather than technical reasons?
> >
> >
> >         _______________________________________________
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> >         ut3 at icculus.org
> >         http://icculus.org/mailman/listinfo/ut3
> >
> >
> > _______________________________________________
> > ut3 mailing list
> > ut3 at icculus.org
> > http://icculus.org/mailman/listinfo/ut3
> --
> Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>
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>
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