[ut3] Linux Client
Majic
majic.one at gmail.com
Tue Jun 9 03:23:01 EDT 2009
For some reason I really want a PS3 dev kit to hack on now... Anyway, I
seriously doubt cell-shading is more computationally expensive with today's
hardware, though I lack the game programming experience to prove it. So I
am just declaring my doubt.
*yawn* So tired...
On Mon, Jun 8, 2009 at 11:56 PM, Thomas Ilnseher <ilnseher at eit.uni-kl.de>wrote:
> Am Dienstag, den 09.06.2009, 01:37 +0600 schrieb Zato-2:
> > >On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos Reis
> > ><thor27 at gmail.com> wrote:
> >
> > >That is why Wii, with the most powerful hardware, has most games in
> > >cel-shading, and the others, like PS3 and 360, that has a really poor
> > >hardware, uses realistic graphics.
> >
> > >I think we're all drinking WINE too much...
> >
> >
> > Wii specs:
> http://en.wikipedia.org/wiki/Irony
>
> > http://www.wiisworld.com/wii-specs.html
> >
> > Central Processing Unit (CPU)
> > IBM Broadway 729MHz
> > Graphics Processing Unit (GPU)
> > ATI Hollywood 243MHz
> > Supported Resolution
> > Up to 480p
> > System Memory
> > 88MB
> >
> >
> >
> > PS3 specs:
> > http://playstation.about.com/od/ps3/a/PS3SpecsDetails_3.htm
> >
> >
> >
> > CPU: Cell Processor
> >
> > * PowerPC-base Core @3.2GHz
> > * 1 VMX vector unit per core
> > * 512KB L2 cache
> > * 7 x SPE @3.2GHz
> > * 7 x 128b 128 SIMD GPRs
> > * 7 x 256KB SRAM for SPE
> > * * 1 of 8 SPEs reserved for redundancy total floating point
> > performance: 218 GFLOPS
> >
> > GPU: RSX @550MHz
> >
> > * 1.8 TFLOPS floating point performance
> > * Full HD (up to 1080p) x 2 channels
> > * Multi-way programmable parallel floating point shader
> > pipelines
> >
> > Sound: Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)
> >
> > Memory:
> >
> > * 256MB XDR Main RAM @3.2GHz
> > * 256MB GDDR3 VRAM @700MHz
> >
> > 2009/6/9 Owen Shepherd <owen.shepherd at teknetium.com>
> > On Mon, 08 Jun 2009 20:10:53 +0100, Thomaz de Oliveira dos
> > Reis <thor27 at gmail.com> wrote:
> >
> > That is why Wii, with the most powerful hardware, has
> > most games in
> > cel-shading, and the others, like PS3 and 360, that
> > has a really poor
> > hardware, uses realistic graphics.
> >
> > I think we're all drinking WINE too much...
> >
> >
> >
> > I looked up many of the "cel-shaded" games for the Wii and
> > most of them ignored outlines &
> > character lighting. Of the ones which did implement them, it
> > was painfully obvious that they
> > were using 2D billboards for the characters.
> >
> > This is a given; the Wii just can't do real cel shading
> > because it lacks shader hardware.
> >
> > Perhaps the reason more Wii games use a form of cel shading is
> > because the hardware is
> > incapable of realistic graphics and imitating cel shading and
> > because of the audience of
> > their games, rather than technical reasons?
> >
> >
> > _______________________________________________
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> > ut3 at icculus.org
> > http://icculus.org/mailman/listinfo/ut3
> >
> >
> > _______________________________________________
> > ut3 mailing list
> > ut3 at icculus.org
> > http://icculus.org/mailman/listinfo/ut3
> --
> Thomas Ilnseher <ilnseher at eit.uni-kl.de>
>
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>
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