[ut3] UT3 installation on SuSE Linux 10.3

Paco Bleeker p.bleeker at 4multiplayers.nl
Thu Jan 3 12:27:30 EST 2008


if you aks me you can change youre file,
its so that it says this:
appError called:
Only the dedicated server is available in this build.
Critical: appError called:
so put in your server.cfg that your server is dedictated.
I absolutly don't know if i'm right, but you could try it atleast.

Met vriendelijke groet / Kind regards,

Paco Bleeker

4TEAMSPEAK / 4MULTIPLAYERS
I : www.4multiplayers.com
E : p.bleeker at 4multiplayers.nl
T : (+31) - (0)343 - 75 93 01
IRC: 4multiplayers.qaukenet.org


4TEAMSPEAK / 4MULTIPLAYERS is part of DoubleUare V.O.F.
  ----- Original Message ----- 
  From: Andrea Manuel Just 
  To: ut3 at icculus.org 
  Sent: Thursday, January 03, 2008 6:21 PM
  Subject: [ut3] UT3 installation on SuSE Linux 10.3


  Hello everybody

  I am having a problem to start the Unreal Tournament Server on my SuSE Tower. I am not a noob in Linux things, but I am neither a console nor shell crack. Actually i'm quite a noob in that area (more the GUI type user). The Installation did work, but that was the only thing. 

  Now I am loosing hours and hours without finding something in the Internet that helps me to start the server. Unfortunately I can't find anywhere a description or how to wich explains it

  The dir commando shows following: 
  ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> dir
  insgesamt 19496
  -rwxr-xr-x 1 ajust root   3130740  3. Jan 21:00 libPhysXCore.so
  -rw------- 1 ajust users        0  3. Jan 22:57 nohup.out
  -rw-r--r-- 1 ajust users      257  3. Jan 12:30 uie2 
  -rwxr-xr-x 1 ajust root      1225  3. Jan 21:00 ut3
  -rwxr-xr-x 1 ajust root  16794152  3. Jan 21:00 ut3-bin
  (should work I'm logged in as ajust)


  If I try to start the server I get the following code out of my console: 
  ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> ./ut3
  Init: Version: 3518
  Init: Epic Internal: 0
  Init: Compiled: Dec 17 2007 12:17:34
  Init: Command line:
  Init: Base directory: /usr/local/ut3-dedicated/Binaries/ 
  Init: Character set: Unicode
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditorUserSettings.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini 
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
  Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
  Init: File handle limit is soft=(1024), hard=(8192). 
  Init: Computer: unknown
  Init: User: ajust
  Init: BSD Sockets initialized
  Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  Init: Object subsystem initialized
  Init: Startup System Settings: 
  Init: System Settings:
  Init:   StaticDecals=true
  Init:   DynamicDecals=true
  Init:   DynamicLights=true
  Init:   DynamicShadows=true
  Init:   LightEnvironmentShadows=true
  Init:   CompositeDynamicLights=false 
  Init:   DirectionalLightmaps=true
  Init:   MotionBlur=true
  Init:   DepthOfField=true
  Init:   Bloom=true
  Init:   QualityBloom=true
  Init:   Distortion=true
  Init:   DropParticleDistortion=false
  Init:   SpeedTreeLeaves=true 
  Init:   SpeedTreeFronds=true
  Init:   OnlyStreamInTextures=false
  Init:   LensFlares=true
  Init:   FogVolumes=true
  Init:   FloatingPointRenderTargets=true
  Init:   Trilinear=false
  Init:   OneFrameThreadLag=true 
  Init:   UseVsync=false
  Init:   UpscaleScreenPercentage=true
  Init:   Fullscreen=false
  Init:   AllowD3D10=true
  Init:   EnableHighPolyChars=false
  Init:   SkeletalMeshLODBias=0
  Init:   ParticleLODBias=0
  Init:   DetailMode=2
  Init:   ShadowFilterQualityBias=0
  Init:   MaxAnisotropy=4
  Init:   MaxMultisamples=1
  Init:   MinShadowResolution=32
  Init:   MaxShadowResolution=512
  Init:   ResX=800
  Init:   ResY=600 
  Init:   ScreenPercentage=100.000
  Init:   SceneCaptureStreamingMultiplier=1.000
  Init:   FoliageDrawRadiusMultiplier=1.000
  Init:   ShadowTexelsPerPixel=2.000
  Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=   1,MaxLODSize=4096,LODBias=0) 
  Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
  Init: Friendly System Settings:
  Init:   TextureDetail=Level5
  Init:   WorldDetail=Level5
  Init:   bUseVSync=0
  Init:   bUseMSAA=0 
  Init:   ScreenPercentage=100
  Init:   UpscaleScreenPercentage=1
  Init:   ResX= 800
  Init:   ResY= 600
  Init:   Fullscreen=0
  Log: Initializing FaceFX...
  Log: FaceFX initialized:
  Log:     version  1.710000 
  Log:     licensee Unreal Engine 3 Licensee
  Log:     project  Unreal Engine 3 Project

  appError called:
  Only the dedicated server is available in this build.
  Critical: appError called:
  Critical: Only the dedicated server is available in this build. 
  Only the dedicated server is available in this build.

  Exiting due to error
  Exit: Executing UObject::StaticShutdownAfterError
  Log: appRequestExit(1)

  Now where is the Problem? Can I just add some lines in a file - or is there an commandline with parameters to start the server? 

  If yes: Wich file do I have to change or wich parameters do I have to use for the start command?

  Thanks for your help



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