UT3 installation on SuSE Linux 10.3

Andrea Manuel Just juscht at gmail.com
Thu Jan 3 12:21:53 EST 2008


Hello everybody

I am having a problem to start the Unreal Tournament Server on my SuSE
Tower. I am not a noob in Linux things, but I am neither a console nor shell
crack. Actually i'm quite a noob in that area (more the GUI type user). The
Installation did work, but that was the only thing.

Now I am loosing hours and hours without finding something in the Internet
that helps me to start the server. Unfortunately I can't find anywhere a
description or how to wich explains it

The dir commando shows following:
ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> dir
insgesamt 19496
-rwxr-xr-x 1 ajust root   3130740  3. Jan 21:00 libPhysXCore.so
-rw------- 1 ajust users        0  3. Jan 22:57 nohup.out
-rw-r--r-- 1 ajust users      257  3. Jan 12:30 uie2
-rwxr-xr-x 1 ajust root      1225  3. Jan 21:00 ut3
-rwxr-xr-x 1 ajust root  16794152  3. Jan 21:00 ut3-bin
(should work I'm logged in as ajust)


If I try to start the server I get the following code out of my console:
ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> ./ut3
Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line:
Init: Base directory: /usr/local/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:
../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file:  ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(8192).
Init: Computer: unknown
Init: User: ajust
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init:   StaticDecals=true
Init:   DynamicDecals=true
Init:   DynamicLights=true
Init:   DynamicShadows=true
Init:   LightEnvironmentShadows=true
Init:   CompositeDynamicLights=false
Init:   DirectionalLightmaps=true
Init:   MotionBlur=true
Init:   DepthOfField=true
Init:   Bloom=true
Init:   QualityBloom=true
Init:   Distortion=true
Init:   DropParticleDistortion=false
Init:   SpeedTreeLeaves=true
Init:   SpeedTreeFronds=true
Init:   OnlyStreamInTextures=false
Init:   LensFlares=true
Init:   FogVolumes=true
Init:   FloatingPointRenderTargets=true
Init:   Trilinear=false
Init:   OneFrameThreadLag=true
Init:   UseVsync=false
Init:   UpscaleScreenPercentage=true
Init:   Fullscreen=false
Init:   AllowD3D10=true
Init:   EnableHighPolyChars=false
Init:   SkeletalMeshLODBias=0
Init:   ParticleLODBias=0
Init:   DetailMode=2
Init:   ShadowFilterQualityBias=0
Init:   MaxAnisotropy=4
Init:   MaxMultisamples=1
Init:   MinShadowResolution=32
Init:   MaxShadowResolution=512
Init:   ResX=800
Init:   ResY=600
Init:   ScreenPercentage=100.000
Init:   SceneCaptureStreamingMultiplier=1.000
Init:   FoliageDrawRadiusMultiplier=1.000
Init:   ShadowTexelsPerPixel=2.000
Log:    TEXTUREGROUP_World: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WorldSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Character: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_CharacterSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Weapon: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_WeaponSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Vehicle: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_VehicleSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Effects: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_Skybox: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_UI: (MinLODSize=   1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log:    TEXTUREGROUP_RenderTarget: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init:   TextureDetail=Level5
Init:   WorldDetail=Level5
Init:   bUseVSync=0
Init:   bUseMSAA=0
Init:   ScreenPercentage=100
Init:   UpscaleScreenPercentage=1
Init:   ResX= 800
Init:   ResY= 600
Init:   Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log:     version  1.710000
Log:     licensee Unreal Engine 3 Licensee
Log:     project  Unreal Engine 3 Project

appError called:
Only the dedicated server is available in this build.
Critical: appError called:
Critical: Only the dedicated server is available in this build.
Only the dedicated server is available in this build.

Exiting due to error
Exit: Executing UObject::StaticShutdownAfterError
Log: appRequestExit(1)

Now where is the Problem? Can I just add some lines in a file - or is there
an commandline with parameters to start the server?

If yes: Wich file do I have to change or wich parameters do I have to use
for the start command?

Thanks for your help
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