Hello everybody<br><br>I am having a problem to start the Unreal Tournament Server on my SuSE Tower. I am not a noob in Linux things, but I am neither a console nor shell crack. Actually i'm quite a noob in that area (more the GUI type user). The Installation did work, but that was the only thing.
<br><br>Now I am loosing hours and hours without finding something in the Internet that helps me to start the server. Unfortunately I can't find anywhere a description or how to wich explains it<br><br>The dir commando shows following:
<br>ajust@EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> dir<br>insgesamt 19496<br>-rwxr-xr-x 1 ajust root 3130740 3. Jan 21:00 libPhysXCore.so<br>-rw------- 1 ajust users 0 3. Jan 22:57 nohup.out<br>-rw-r--r-- 1 ajust users 257 3. Jan 12:30 uie2
<br>-rwxr-xr-x 1 ajust root 1225 3. Jan 21:00 ut3<br>-rwxr-xr-x 1 ajust root 16794152 3. Jan 21:00 ut3-bin<br>(should work I'm logged in as ajust)<br><br><br>If I try to start the server I get the following code out of my console:
<br>ajust@EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> ./ut3<br>Init: Version: 3518<br>Init: Epic Internal: 0<br>Init: Compiled: Dec 17 2007 12:17:34<br>Init: Command line:<br>Init: Base directory: /usr/local/ut3-dedicated/Binaries/
<br>Init: Character set: Unicode<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditorUserSettings.ini<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini<br>Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini<br>Init: File handle limit is soft=(1024), hard=(8192).
<br>Init: Computer: unknown<br>Init: User: ajust<br>Init: BSD Sockets initialized<br>Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.<br>Init: Object subsystem initialized<br>Init: Startup System Settings:
<br>Init: System Settings:<br>Init: StaticDecals=true<br>Init: DynamicDecals=true<br>Init: DynamicLights=true<br>Init: DynamicShadows=true<br>Init: LightEnvironmentShadows=true<br>Init: CompositeDynamicLights=false
<br>Init: DirectionalLightmaps=true<br>Init: MotionBlur=true<br>Init: DepthOfField=true<br>Init: Bloom=true<br>Init: QualityBloom=true<br>Init: Distortion=true<br>Init: DropParticleDistortion=false<br>Init: SpeedTreeLeaves=true
<br>Init: SpeedTreeFronds=true<br>Init: OnlyStreamInTextures=false<br>Init: LensFlares=true<br>Init: FogVolumes=true<br>Init: FloatingPointRenderTargets=true<br>Init: Trilinear=false<br>Init: OneFrameThreadLag=true
<br>Init: UseVsync=false<br>Init: UpscaleScreenPercentage=true<br>Init: Fullscreen=false<br>Init: AllowD3D10=true<br>Init: EnableHighPolyChars=false<br>Init: SkeletalMeshLODBias=0<br>Init: ParticleLODBias=0<br>
Init: DetailMode=2<br>Init: ShadowFilterQualityBias=0<br>Init: MaxAnisotropy=4<br>Init: MaxMultisamples=1<br>Init: MinShadowResolution=32<br>Init: MaxShadowResolution=512<br>Init: ResX=800<br>Init: ResY=600
<br>Init: ScreenPercentage=100.000<br>Init: SceneCaptureStreamingMultiplier=1.000<br>Init: FoliageDrawRadiusMultiplier=1.000<br>Init: ShadowTexelsPerPixel=2.000<br>Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<br>Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)<br>Init: Friendly System Settings:<br>Init: TextureDetail=Level5<br>Init: WorldDetail=Level5<br>Init: bUseVSync=0<br>Init: bUseMSAA=0
<br>Init: ScreenPercentage=100<br>Init: UpscaleScreenPercentage=1<br>Init: ResX= 800<br>Init: ResY= 600<br>Init: Fullscreen=0<br>Log: Initializing FaceFX...<br>Log: FaceFX initialized:<br>Log: version 1.710000
<br>Log: licensee Unreal Engine 3 Licensee<br>Log: project Unreal Engine 3 Project<br><br>appError called:<br>Only the dedicated server is available in this build.<br>Critical: appError called:<br>Critical: Only the dedicated server is available in this build.
<br>Only the dedicated server is available in this build.<br><br>Exiting due to error<br>Exit: Executing UObject::StaticShutdownAfterError<br>Log: appRequestExit(1)<br><br>Now where is the Problem? Can I just add some lines in a file - or is there an commandline with parameters to start the server?
<br><br>If yes: Wich file do I have to change or wich parameters do I have to use for the start command?<br><br>Thanks for your help<br>