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<DIV><FONT face=Arial size=2>if you aks me you can change youre
file,</FONT></DIV>
<DIV><FONT face=Arial size=2>its so that it says this:</FONT></DIV>
<DIV>appError called:<BR>Only the dedicated server is available in this
build.<BR>Critical: appError called:</DIV>
<DIV>so put in your server.cfg that your server is dedictated.</DIV>
<DIV>I absolutly don't know if i'm right, but you could try it atleast.</DIV>
<DIV> </DIV>
<DIV>Met vriendelijke groet / Kind regards,</DIV>
<DIV> </DIV>
<DIV>Paco Bleeker</DIV>
<DIV> </DIV>
<DIV>4TEAMSPEAK / 4MULTIPLAYERS<BR>I : <A
href="http://www.4multiplayers.com">www.4multiplayers.com</A><BR>E : <A
href="mailto:p.bleeker@4multiplayers.nl">p.bleeker@4multiplayers.nl</A><BR>T :
(+31) - (0)343 - 75 93 01<BR>IRC: 4multiplayers.qaukenet.org</DIV>
<DIV> </DIV>
<DIV><BR>4TEAMSPEAK / 4MULTIPLAYERS is part of DoubleUare V.O.F.</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=juscht@gmail.com href="mailto:juscht@gmail.com">Andrea Manuel
Just</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=ut3@icculus.org
href="mailto:ut3@icculus.org">ut3@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, January 03, 2008 6:21
PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [ut3] UT3 installation on SuSE
Linux 10.3</DIV>
<DIV><BR></DIV>Hello everybody<BR><BR>I am having a problem to start the
Unreal Tournament Server on my SuSE Tower. I am not a noob in Linux things,
but I am neither a console nor shell crack. Actually i'm quite a noob in that
area (more the GUI type user). The Installation did work, but that was the
only thing. <BR><BR>Now I am loosing hours and hours without finding something
in the Internet that helps me to start the server. Unfortunately I can't find
anywhere a description or how to wich explains it<BR><BR>The dir commando
shows following:
<BR>ajust@EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries>
dir<BR>insgesamt 19496<BR>-rwxr-xr-x 1 ajust root 3130740 3.
Jan 21:00 libPhysXCore.so<BR>-rw------- 1 ajust
users 0 3. Jan 22:57
nohup.out<BR>-rw-r--r-- 1 ajust users 257
3. Jan 12:30 uie2 <BR>-rwxr-xr-x 1 ajust root
1225 3. Jan 21:00 ut3<BR>-rwxr-xr-x 1 ajust root 16794152 3.
Jan 21:00 ut3-bin<BR>(should work I'm logged in as ajust)<BR><BR><BR>If I try
to start the server I get the following code out of my console:
<BR>ajust@EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries>
./ut3<BR>Init: Version: 3518<BR>Init: Epic Internal: 0<BR>Init: Compiled: Dec
17 2007 12:17:34<BR>Init: Command line:<BR>Init: Base directory:
/usr/local/ut3-dedicated/Binaries/ <BR>Init: Character set: Unicode<BR>Log:
GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini<BR>Log:
GConfig::LoadFile has loaded file:
../UTGame/Config/UTEditorUserSettings.ini<BR>Log: GConfig::LoadFile has loaded
file: ../UTGame/Config/UTEngine.ini <BR>Log: GConfig::LoadFile has
loaded file: ../UTGame/Config/UTGame.ini<BR>Log: GConfig::LoadFile has
loaded file: ../UTGame/Config/UTInput.ini<BR>Log: GConfig::LoadFile has
loaded file: ../UTGame/Config/UTUI.ini<BR>Init: File handle limit is
soft=(1024), hard=(8192). <BR>Init: Computer: unknown<BR>Init: User:
ajust<BR>Init: BSD Sockets initialized<BR>Init: Presizing for 83221 objects
not considered by GC, pre-allocating 0 bytes.<BR>Init: Object subsystem
initialized<BR>Init: Startup System Settings: <BR>Init: System
Settings:<BR>Init: StaticDecals=true<BR>Init:
DynamicDecals=true<BR>Init:
DynamicLights=true<BR>Init:
DynamicShadows=true<BR>Init:
LightEnvironmentShadows=true<BR>Init: CompositeDynamicLights=false
<BR>Init: DirectionalLightmaps=true<BR>Init:
MotionBlur=true<BR>Init: DepthOfField=true<BR>Init:
Bloom=true<BR>Init: QualityBloom=true<BR>Init:
Distortion=true<BR>Init:
DropParticleDistortion=false<BR>Init: SpeedTreeLeaves=true
<BR>Init: SpeedTreeFronds=true<BR>Init:
OnlyStreamInTextures=false<BR>Init:
LensFlares=true<BR>Init: FogVolumes=true<BR>Init:
FloatingPointRenderTargets=true<BR>Init:
Trilinear=false<BR>Init: OneFrameThreadLag=true
<BR>Init: UseVsync=false<BR>Init:
UpscaleScreenPercentage=true<BR>Init:
Fullscreen=false<BR>Init: AllowD3D10=true<BR>Init:
EnableHighPolyChars=false<BR>Init:
SkeletalMeshLODBias=0<BR>Init:
ParticleLODBias=0<BR>Init: DetailMode=2<BR>Init:
ShadowFilterQualityBias=0<BR>Init:
MaxAnisotropy=4<BR>Init: MaxMultisamples=1<BR>Init:
MinShadowResolution=32<BR>Init:
MaxShadowResolution=512<BR>Init: ResX=800<BR>Init:
ResY=600 <BR>Init: ScreenPercentage=100.000<BR>Init:
SceneCaptureStreamingMultiplier=1.000<BR>Init:
FoliageDrawRadiusMultiplier=1.000<BR>Init:
ShadowTexelsPerPixel=2.000<BR>Log: TEXTUREGROUP_World:
(MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<BR>Log: TEXTUREGROUP_WorldNormalMap:
(MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log:
TEXTUREGROUP_WorldSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log: TEXTUREGROUP_Character:
(MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<BR>Log: TEXTUREGROUP_CharacterNormalMap:
(MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log:
TEXTUREGROUP_CharacterSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log: TEXTUREGROUP_Weapon:
(MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<BR>Log: TEXTUREGROUP_WeaponNormalMap:
(MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log:
TEXTUREGROUP_WeaponSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log: TEXTUREGROUP_Vehicle:
(MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<BR>Log: TEXTUREGROUP_VehicleNormalMap:
(MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log:
TEXTUREGROUP_VehicleSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log: TEXTUREGROUP_Effects:
(MinLODSize= 1,MaxLODSize=4096,LODBias=0)
<BR>Log: TEXTUREGROUP_Skybox: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log: TEXTUREGROUP_UI:
(MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Log:
TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0) <BR>Log:
TEXTUREGROUP_RenderTarget: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)<BR>Init: Friendly System
Settings:<BR>Init: TextureDetail=Level5<BR>Init:
WorldDetail=Level5<BR>Init: bUseVSync=0<BR>Init:
bUseMSAA=0 <BR>Init: ScreenPercentage=100<BR>Init:
UpscaleScreenPercentage=1<BR>Init: ResX= 800<BR>Init:
ResY= 600<BR>Init: Fullscreen=0<BR>Log: Initializing
FaceFX...<BR>Log: FaceFX initialized:<BR>Log:
version 1.710000 <BR>Log: licensee Unreal Engine
3 Licensee<BR>Log: project Unreal Engine 3
Project<BR><BR>appError called:<BR>Only the dedicated server is available in
this build.<BR>Critical: appError called:<BR>Critical: Only the dedicated
server is available in this build. <BR>Only the dedicated server is available
in this build.<BR><BR>Exiting due to error<BR>Exit: Executing
UObject::StaticShutdownAfterError<BR>Log: appRequestExit(1)<BR><BR>Now where
is the Problem? Can I just add some lines in a file - or is there an
commandline with parameters to start the server? <BR><BR>If yes: Wich file do
I have to change or wich parameters do I have to use for the start
command?<BR><BR>Thanks for your help<BR>
<P>
<HR>
<P></P>No virus found in this incoming message.<BR>Checked by AVG Free
Edition. <BR>Version: 7.5.516 / Virus Database: 269.17.13/1207 - Release Date:
2-1-2008 11:29<BR></BLOCKQUOTE></BODY></HTML>