AW: [ut3] UT3 installation on SuSE Linux 10.3
mahe (ut-fun.de)
admin at ut-fun.de
Thu Jan 3 13:16:21 EST 2008
Try:
./ut3 server
DM-Deck?MaxPlayers=8?PureServer=1?ForceRespawn=1?PlayersMustBeReady=0?MinNet
Players=0?bUsesStats=True?
MinNetPlayers=0?AdminPassword=<admin_password_here>?game=UTGame.UTTeamGame?G
oalScore=0?TimeLimit=20?ForceRespawn=1?doadvertise=1
-Login=<gamespylogin_here> -Password=<gamespypassword_here> -nohomedir
-port=<gameport_here> -log=server.log -unattended
You have to create an own Gamespylogin for every server!!!
Good luck & have fun
mahe
Web: <http://ut-fun.de/> http://ut-fun.de
Email: admin at ut-fun.de
Von: Andrea Manuel Just [mailto:juscht at gmail.com]
Gesendet: Donnerstag, 03. Jänner 2008 18:22
An: ut3 at icculus.org
Betreff: [ut3] UT3 installation on SuSE Linux 10.3
Hello everybody
I am having a problem to start the Unreal Tournament Server on my SuSE
Tower. I am not a noob in Linux things, but I am neither a console nor shell
crack. Actually i'm quite a noob in that area (more the GUI type user). The
Installation did work, but that was the only thing.
Now I am loosing hours and hours without finding something in the Internet
that helps me to start the server. Unfortunately I can't find anywhere a
description or how to wich explains it
The dir commando shows following:
ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> dir
insgesamt 19496
-rwxr-xr-x 1 ajust root 3130740 3. Jan 21:00 libPhysXCore.so
-rw------- 1 ajust users 0 3. Jan 22:57 nohup.out
-rw-r--r-- 1 ajust users 257 3. Jan 12:30 uie2
-rwxr-xr-x 1 ajust root 1225 3. Jan 21:00 ut3
-rwxr-xr-x 1 ajust root 16794152 3. Jan 21:00 ut3-bin
(should work I'm logged in as ajust)
If I try to start the server I get the following code out of my console:
ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> ./ut3
Init: Version: 3518
Init: Epic Internal: 0
Init: Compiled: Dec 17 2007 12:17:34
Init: Command line:
Init: Base directory: /usr/local/ut3-dedicated/Binaries/
Init: Character set: Unicode
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
Log: GConfig::LoadFile has loaded file:
../UTGame/Config/UTEditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
Init: File handle limit is soft=(1024), hard=(8192).
Init: Computer: unknown
Init: User: ajust
Init: BSD Sockets initialized
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
bytes.
Init: Object subsystem initialized
Init: Startup System Settings:
Init: System Settings:
Init: StaticDecals=true
Init: DynamicDecals=true
Init: DynamicLights=true
Init: DynamicShadows=true
Init: LightEnvironmentShadows=true
Init: CompositeDynamicLights=false
Init: DirectionalLightmaps=true
Init: MotionBlur=true
Init: DepthOfField=true
Init: Bloom=true
Init: QualityBloom=true
Init: Distortion=true
Init: DropParticleDistortion=false
Init: SpeedTreeLeaves=true
Init: SpeedTreeFronds=true
Init: OnlyStreamInTextures=false
Init: LensFlares=true
Init: FogVolumes=true
Init: FloatingPointRenderTargets=true
Init: Trilinear=false
Init: OneFrameThreadLag=true
Init: UseVsync=false
Init: UpscaleScreenPercentage=true
Init: Fullscreen=false
Init: AllowD3D10=true
Init: EnableHighPolyChars=false
Init: SkeletalMeshLODBias=0
Init: ParticleLODBias=0
Init: DetailMode=2
Init: ShadowFilterQualityBias=0
Init: MaxAnisotropy=4
Init: MaxMultisamples=1
Init: MinShadowResolution=32
Init: MaxShadowResolution=512
Init: ResX=800
Init: ResY=600
Init: ScreenPercentage=100.000
Init: SceneCaptureStreamingMultiplier=1.000
Init: FoliageDrawRadiusMultiplier=1.000
Init: ShadowTexelsPerPixel=2.000
Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Character: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
1,MaxLODSize=4096,LODBias=0)
Init: Friendly System Settings:
Init: TextureDetail=Level5
Init: WorldDetail=Level5
Init: bUseVSync=0
Init: bUseMSAA=0
Init: ScreenPercentage=100
Init: UpscaleScreenPercentage=1
Init: ResX= 800
Init: ResY= 600
Init: Fullscreen=0
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version 1.710000
Log: licensee Unreal Engine 3 Licensee
Log: project Unreal Engine 3 Project
appError called:
Only the dedicated server is available in this build.
Critical: appError called:
Critical: Only the dedicated server is available in this build.
Only the dedicated server is available in this build.
Exiting due to error
Exit: Executing UObject::StaticShutdownAfterError
Log: appRequestExit(1)
Now where is the Problem? Can I just add some lines in a file - or is there
an commandline with parameters to start the server?
If yes: Wich file do I have to change or wich parameters do I have to use
for the start command?
Thanks for your help
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