[ut3] UT3 installation on SuSE Linux 10.3
Andrea Manuel Just
juscht at gmail.com
Thu Jan 3 13:41:37 EST 2008
Cool mahe's version seams to work. Where did you get the parameters from,
and how do I find other parameters. Like servername, roundlength and so on?
@Paco I was not able to find the file server.cfg. But I thank you both
anyway!
Greets from Switzerland
Andrea Manuel Just
2008/1/3, mahe (ut-fun.de) <admin at ut-fun.de>:
>
> Try:
>
>
>
> ./ut3 server
> DM-Deck?MaxPlayers=8?PureServer=1?ForceRespawn=1?PlayersMustBeReady=0?MinNetPlayers=0?bUsesStats=True?
> MinNetPlayers=0?AdminPassword=*<admin_password_here>*?game=
> UTGame.UTTeamGame?GoalScore=0?TimeLimit=20?ForceRespawn=1?doadvertise=1
> -Login=*<gamespylogin_here>* -Password=*<gamespypassword_here>* -nohomedir
> -port=*<gameport_here>* -log=server.log -unattended
>
>
>
> You have to create an own Gamespylogin for every server!!!
>
>
>
> *Good luck & have fun*
>
> * *
>
> *mahe*
>
> *Web: **http://ut-fun.de***
>
> *Email: **admin at ut-fun.de <http://mahe@ut-fun.de>*
>
>
>
> *Von:* Andrea Manuel Just [mailto:juscht at gmail.com]
> *Gesendet:* Donnerstag, 03. Jänner 2008 18:22
> *An:* ut3 at icculus.org
> *Betreff:* [ut3] UT3 installation on SuSE Linux 10.3
>
>
>
> Hello everybody
>
> I am having a problem to start the Unreal Tournament Server on my SuSE
> Tower. I am not a noob in Linux things, but I am neither a console nor shell
> crack. Actually i'm quite a noob in that area (more the GUI type user). The
> Installation did work, but that was the only thing.
>
> Now I am loosing hours and hours without finding something in the Internet
> that helps me to start the server. Unfortunately I can't find anywhere a
> description or how to wich explains it
>
> The dir commando shows following:
> ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> dir
> insgesamt 19496
> -rwxr-xr-x 1 ajust root 3130740 3. Jan 21:00 libPhysXCore.so
> -rw------- 1 ajust users 0 3. Jan 22:57 nohup.out
> -rw-r--r-- 1 ajust users 257 3. Jan 12:30 uie2
> -rwxr-xr-x 1 ajust root 1225 3. Jan 21:00 ut3
> -rwxr-xr-x 1 ajust root 16794152 3. Jan 21:00 ut3-bin
> (should work I'm logged in as ajust)
>
>
> If I try to start the server I get the following code out of my console:
> ajust at EtBadenBox-Tower:/usr/local/ut3-dedicated/Binaries> ./ut3
> Init: Version: 3518
> Init: Epic Internal: 0
> Init: Compiled: Dec 17 2007 12:17:34
> Init: Command line:
> Init: Base directory: /usr/local/ut3-dedicated/Binaries/
> Init: Character set: Unicode
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEditor.ini
> Log: GConfig::LoadFile has loaded file:
> ../UTGame/Config/UTEditorUserSettings.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTEngine.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTGame.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTInput.ini
> Log: GConfig::LoadFile has loaded file: ../UTGame/Config/UTUI.ini
> Init: File handle limit is soft=(1024), hard=(8192).
> Init: Computer: unknown
> Init: User: ajust
> Init: BSD Sockets initialized
> Init: Presizing for 83221 objects not considered by GC, pre-allocating 0
> bytes.
> Init: Object subsystem initialized
> Init: Startup System Settings:
> Init: System Settings:
> Init: StaticDecals=true
> Init: DynamicDecals=true
> Init: DynamicLights=true
> Init: DynamicShadows=true
> Init: LightEnvironmentShadows=true
> Init: CompositeDynamicLights=false
> Init: DirectionalLightmaps=true
> Init: MotionBlur=true
> Init: DepthOfField=true
> Init: Bloom=true
> Init: QualityBloom=true
> Init: Distortion=true
> Init: DropParticleDistortion=false
> Init: SpeedTreeLeaves=true
> Init: SpeedTreeFronds=true
> Init: OnlyStreamInTextures=false
> Init: LensFlares=true
> Init: FogVolumes=true
> Init: FloatingPointRenderTargets=true
> Init: Trilinear=false
> Init: OneFrameThreadLag=true
> Init: UseVsync=false
> Init: UpscaleScreenPercentage=true
> Init: Fullscreen=false
> Init: AllowD3D10=true
> Init: EnableHighPolyChars=false
> Init: SkeletalMeshLODBias=0
> Init: ParticleLODBias=0
> Init: DetailMode=2
> Init: ShadowFilterQualityBias=0
> Init: MaxAnisotropy=4
> Init: MaxMultisamples=1
> Init: MinShadowResolution=32
> Init: MaxShadowResolution=512
> Init: ResX=800
> Init: ResY=600
> Init: ScreenPercentage=100.000
> Init: SceneCaptureStreamingMultiplier=1.000
> Init: FoliageDrawRadiusMultiplier=1.000
> Init: ShadowTexelsPerPixel=2.000
> Log: TEXTUREGROUP_World: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WorldSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Character: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Weapon: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Vehicle: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Effects: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_Skybox: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_UI: (MinLODSize= 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Log: TEXTUREGROUP_RenderTarget: (MinLODSize=
> 1,MaxLODSize=4096,LODBias=0)
> Init: Friendly System Settings:
> Init: TextureDetail=Level5
> Init: WorldDetail=Level5
> Init: bUseVSync=0
> Init: bUseMSAA=0
> Init: ScreenPercentage=100
> Init: UpscaleScreenPercentage=1
> Init: ResX= 800
> Init: ResY= 600
> Init: Fullscreen=0
> Log: Initializing FaceFX...
> Log: FaceFX initialized:
> Log: version 1.710000
> Log: licensee Unreal Engine 3 Licensee
> Log: project Unreal Engine 3 Project
>
> appError called:
> Only the dedicated server is available in this build.
> Critical: appError called:
> Critical: Only the dedicated server is available in this build.
> Only the dedicated server is available in this build.
>
> Exiting due to error
> Exit: Executing UObject::StaticShutdownAfterError
> Log: appRequestExit(1)
>
> Now where is the Problem? Can I just add some lines in a file - or is
> there an commandline with parameters to start the server?
>
> If yes: Wich file do I have to change or wich parameters do I have to use
> for the start command?
>
> Thanks for your help
>
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