[quake3] new binaries and new mirrors

Jay Weisskopf jayschwa at gmail.com
Mon May 5 21:34:25 EDT 2008


With the recent addition of some bells and whistles like IPv6 and anaglyph
rendering, I'm wondering what the policy is for other minor or aesthetic
enhancements. Here is a list of some things that come to mind:

   - Console
      - Cleaned up output that is more consistent and more concise
      - Improved consistency for variable names (might not be a good idea if
      configs are shared with original binaries)
      - More modern defaults ( /me thinks bilinear could be safely bumped to
      trilinear, etc)
      - Remove color codes when running a dedicated console without
      ansi_color
   - UI
      - Fix hall-of-mirrors weirdness with widescreen resolutions (enter
      options from in-game menu to see it)
      - Expose newer functionality in menus (resolutions / aspect ratios,
      anisotropic filtering)
         - http://bugzilla.icculus.org/show_bug.cgi?id=3475
      - Renderer
      - Add anti-aliasing
      - Allow anisotropy levels to be changed on the fly
      - Add a toggle to improve dynamic lights
      - http://bugzilla.icculus.org/show_bug.cgi?id=3262


~ Jay



On Mon, May 5, 2008 at 5:06 PM, Zachary <zachary at ioquake.org> wrote:

> Mainly:
> I want bugs from the recent (ipv6, SDL, maybe a better windows console if
> people are pissed about that still), and not so recent past worked out.
> Then we can at least branch, put it up, call it a beta, get feedback. Maybe
> make the installers more friendly, etc.
>
>
> On May 5, 2008, at 2:32 PM, Ben Noordhuis wrote:
>
>  On Mon, May 5, 2008 at 11:23 PM, Zachary <zachary at ioquake.org> wrote:
>>
>>> When Timbo, Angst, Thilo, (hopefully) tjw, and (minimally) I,  work
>>> towards
>>> one and release it.
>>>
>>
>> Is there a checklist of issues that need to be resolved before PR 1.35
>> can go live? I'm fairly certain many people on this mailing list
>> wouldn't mind lending a hand if there was a well-defined road map to
>> work with.
>>
>> ---
>> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
>> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
>>
>>
>>
> -Zachary
> zachary at ioquake.org
>
>
>
>
>
> ---
> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
>
>
>
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