[quake3] new binaries and new mirrors

Zachary zachary at ioquake.org
Mon May 5 21:52:22 EDT 2008


We're definitely looking at extremely minor changes to this kind of  
thing that can be done with pk3s or something else simple and not too  
too hacky.

On May 5, 2008, at 6:34 PM, Jay Weisskopf wrote:

> With the recent addition of some bells and whistles like IPv6 and  
> anaglyph rendering, I'm wondering what the policy is for other minor  
> or aesthetic enhancements. Here is a list of some things that come  
> to mind:
> Console
> Cleaned up output that is more consistent and more concise
> Improved consistency for variable names (might not be a good idea if  
> configs are shared with original binaries)
> More modern defaults ( /me thinks bilinear could be safely bumped to  
> trilinear, etc)
> Remove color codes when running a dedicated console without ansi_color
> UI
> Fix hall-of-mirrors weirdness with widescreen resolutions (enter  
> options from in-game menu to see it)
> Expose newer functionality in menus (resolutions / aspect ratios,  
> anisotropic filtering)
> http://bugzilla.icculus.org/show_bug.cgi?id=3475
> Renderer
> Add anti-aliasing
> Allow anisotropy levels to be changed on the fly
> Add a toggle to improve dynamic lights
> http://bugzilla.icculus.org/show_bug.cgi?id=3262
>
> ~ Jay

-Zachary
zachary at ioquake.org



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