[quake3] ioq3 1.35?

Jorge Peña jorgepblank at gmail.com
Tue Jan 8 20:09:34 EST 2008


Haha that's what I thought.

On Jan 8, 2008 5:08 PM, Zachary Slater <zakk at timedoctor.org> wrote:

> monk at rq3.com wrote:
> > There's no real ioq3 roadmap anymore that I can see, but from what I
> > remember the main additional features were ipv6 (which was made and due
> to
> > be revisited after unix and win net code got merged, which it did?) and
> > 4-player split-screen, which would be awesome if someone ported ioq3 to
> > Dreamcast or some other console.  I think DC has both a NetBSD port and
> a
> > Linux port of some type, so it might be feasible if the hardware is
> > powerful enough.  Other than that I can't think of why you'd want
> 4-player
> > on a PC; just doesn't seem social enough (versus a couch and TV) nor
> have
> > the proper controller support (4 mice and keyboards versus 4 gamepads?).
> >
>
> 4-player split screen always has been a joke.
>
> --
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
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