Haha that's what I thought.<br><br><div class="gmail_quote">On Jan 8, 2008 5:08 PM, Zachary Slater <<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d"><a href="mailto:monk@rq3.com">monk@rq3.com</a> wrote:<br>> There's no real ioq3 roadmap anymore that I can see, but from what I<br>> remember the main additional features were ipv6 (which was made and due to
<br>> be revisited after unix and win net code got merged, which it did?) and<br>> 4-player split-screen, which would be awesome if someone ported ioq3 to<br>> Dreamcast or some other console. I think DC has both a NetBSD port and a
<br>> Linux port of some type, so it might be feasible if the hardware is<br>> powerful enough. Other than that I can't think of why you'd want 4-player<br>> on a PC; just doesn't seem social enough (versus a couch and TV) nor have
<br>> the proper controller support (4 mice and keyboards versus 4 gamepads?).<br>><br><br></div>4-player split screen always has been a joke.<br><font color="#888888"><br>--<br>- Zachary J. Slater<br><a href="mailto:zakk@timedoctor.org">
zakk@timedoctor.org</a><br><a href="mailto:zacharyslater@gmail.com">zacharyslater@gmail.com</a><br></font><div><div></div><div class="Wj3C7c"><br>---<br>To unsubscribe, send a blank email to <a href="mailto:quake3-unsubscribe@icculus.org">
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