[lugaru] Learning from the source

Mikaël-Alexandre Pouliot mikechaos13 at gmail.com
Sat Jun 5 14:45:10 EDT 2010

Thanks for the tip! I will check it out! I also have the source of the 3
other games that were in the Humble indie bundle, so I'm checking out those
codes too!

2010/6/5 Ryan C. Gordon <icculus at icculus.org>

> If you're looking for really good examples of well-built commercial games,
> Quake 3's source code is beautiful. Even the ugly parts.
> I think it's an excellent example of balance of code quality and the need
> to ship.
> Lugaru would not be a good starting codebase to learn from.
> --ryan.
> On Jun 5, 2010, at 10:59 AM, Wolf Mathwig <wolf.mathwig at alice-dsl.net>
> wrote:
>  I think you don't want to learn too much from Lugaru's code — the code is
>> hard to read and maintain.
>> The community is over at http://www.wolfire.com
>>> Hey all!
>>> I am an amateur programmer and just downloaded the source code of lugaru.
>>> My goal is to analyse it, to understand it and to learn how big project
>>> are made. In other words, I want to learn from a source code.
>>> I manage to build the source so I can play with it a little (modifying
>>> things to understand what they do and all) so I wanted to know if there were
>>> any resources (documentation, explanation, forum, community, etc.) that can
>>> help me understand the source. I checked everywhere I could but found
>>> nothing. I know the source were not release long ago so I guess maybe there
>>> is still none?
>>> Thanks to all!
>> _______________________________________________
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>> http://icculus.org/mailman/listinfo/lugaru
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