[lugaru] Learning from the source

Ryan C. Gordon icculus at icculus.org
Sat Jun 5 12:17:02 EDT 2010


If you're looking for really good examples of well-built commercial  
games, Quake 3's source code is beautiful. Even the ugly parts.

I think it's an excellent example of balance of code quality and the  
need to ship.

Lugaru would not be a good starting codebase to learn from.

--ryan.



On Jun 5, 2010, at 10:59 AM, Wolf Mathwig <wolf.mathwig at alice-dsl.net>  
wrote:

> I think you don't want to learn too much from Lugaru's code — the co 
> de is hard to read and maintain.
> The community is over at http://www.wolfire.com
>> Hey all!
>>
>> I am an amateur programmer and just downloaded the source code of  
>> lugaru.
>> My goal is to analyse it, to understand it and to learn how big  
>> project are made. In other words, I want to learn from a source code.
>>
>> I manage to build the source so I can play with it a little  
>> (modifying things to understand what they do and all) so I wanted  
>> to know if there were any resources (documentation, explanation,  
>> forum, community, etc.) that can help me understand the source. I  
>> checked everywhere I could but found nothing. I know the source  
>> were not release long ago so I guess maybe there is still none?
>>
>> Thanks to all!
>
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