[cod] Laggy CoD:UO Server any updates???

Mark J. DeFilippis defilm at acm.org
Sun Jul 10 13:02:08 EDT 2005


Yes, theplanet is V. good.  We have our servers in the same place.
I have all the same positive things to say about them.  I post
on their forums every now and then, which of course is largely
made up of server resellers, as not many clans go for these
servers.  (Some do go for there less expensive partner
servermatrix).  It was a bit bumpy for 4 months when they
added that addl data center, and re-groomed their fiber.

I was having trouble with all users on all servers getting kicked,
and I knew it was a BGP adjacency issue related to a routing
problem.  I was PO'ed, and asked them if they wanted me to
come down and fix it for them for free.  Then again I have
offered my services to Cablevision as well, waving my companies
$3200 per diem rate, just to resolve a issue with one of their
peering partners. (Try telling one of your ISP's that there is a
contention issue impacting customers, mostly ones who
are serious gamers (since those browsing the Internet will not
notice sporadic latency here and there. A gamer will lag).

I hooked up a $18,000 HP 783 test kit, and ran it for a few days.
I knew the problem was a problem 28ms in to one of their
peering partners.  That meant either Abovenet, Global Crossing,
Level3, SBC, or whoever had their primary trunk to Va, because
with a refraction index of fiber at about 1.5, photonic light travel
is reduced to approx 200,000,000Km/s from the "speed of light
in a vacuum of 300,000,000km/s allowing for some cached
routing, and switching adding in up to 4ms, which is a near
eternity for God's sake, to get to the backbone provider, that
is as far as 28ms will take you, (ie. MAE East).

So I jumped off and dumped 2 cable lines, and put in a DSL like.
I was about to go to 2 DSL lines, when they resoled their
problem. (Not CV, the peering provider likely noticed the bottleneck.
I don't think CV has the talent to resolve such a problem).

Well, I forgot what the hell I was talking about now. ;-0))

Oh yea... thank god for the scroll button, (aka melee attack
button)....

I wouldn't change server providers as well.

RE: BF2: I think if people don't get wise to the fact that
Ranking in BF2 means little, there will continue to be empty
unranked servers out there... or not. :-(

I mean... to get to master gunnery Sgt by playing for 6
years, (no SSSS&S)*, not just (SSS&S)*, ) and rack up
70,000pts a day, or 53kills per min. OMG, is it really worth
it to get the right to command a few pea shooters?

*(SSS&S is the old saying Sh*t, Shower, Shave and Shampoo),
in this case the calculations are based on no (Sleep, Sh*t, Shower
Shave or Shampoo), 6 years, 24x7x365 at 70,000 a day ;-)

When they figure this out, they will play ranked and unranked.
EA has put the code out there to mod, but said you can't
mod a ranked server, and they reserve the right to de-list
any mods they don't like.   Ever read "Big Brother"? Roots?
a Harlequin romance novel? How about "Oh the places
we will go?", Dr Swiss?

Your points about the UT Linux binaries are all true. Why is BF2
so messed up?? Think they outsourced it to a 3rd world
country where skills are not as good, based on my own
experience, as they wish to make U.S business believe?

I would be shocked if we have to go through the full issues
we went through on the COD II Linux binaries.  I expect some
issues, but not ones that will kill the server for a month.
Yes, I recall COD:UO server. ;-(  I think a lot was learned
since then.  It would be very nice indeed if they released to
this list first.  We are more than happy to find any "crushing
blows" before full release. Just to avoid what is happening
at EA/Dice now, and COD:UO last time.  It won't be perfect,
but just to make sure it runs.  It is a small tight knit community
and a good resource I hope they use.

I honestly am having a hard time at this point telling the difference
based on what I have been able to see, between BF2, COD2,
and DOD:Source....  I think these are really the first games
to come out for 3Gen GPU's...   Surprising, as we would
expect perhaps "brand new games, introduced with fanfare.

However, the min specs for BF2 are a Geforce FX57XX... quite
a jump...  I think they just raised the bar.  Even the Ultra 6800
is questionable at higher resolutions.  Check out this review...

http://www.anandtech.com/video/showdoc.aspx?i=2466


MD



At 12:42 AM 7/10/2005, you wrote:
>Doc,
>
>You are about the funiest person on this list and I am sure we all 
>appreciate your humor ! =o)
>
>The reason why I colocate at the Planet is for the following:
>1- Centrally located
>2- They have multiple carriers
>3- I pay a flat fee with no questions or restrictions on bursts
>4- There customer service is fantastic. My tickets are answered wthin 15 
>minutes!
>5- Servers are always up
>6- Never any issues concerning lag
>7- They keep me Happy, this means my clients are Happy...
>
>I invest the money I do in my servers becasue I personally like to game. I 
>take pride in my machines and love to see them truck uphill. My clients 
>are also happy so this makes a good combination.
>
>Not much money is made in server rental by through one client but through 
>massive clients.
>
>I never baby my clients, but only show them the path to get info. If I did 
>baby them, I wouldn't sleep but then I never neglect them neither.
>
>As you know I have been working on my webadmin to control the games we 
>rent. That is now completed. Now we are working on the full automation of 
>the game server rental process, reaching every possible combination of 
>configs and troubles a client will come across. This process should take 
>another few months to tweak but we will release soon.
>
>EA and BF II . What a sweet game.... what a memory leak...8 man server 
>taking 1249 megs of ram... ROFLMAO  what a joke!
>But when they finally tweak it, the game will be beautiful. EA has a great 
>rep at least with me they do. Example...ut2004...see where that linux 
>binary went? Smooth ..massive smooth... I exspect the same with BF 2, may 
>take time, but they will address the issues.
>
>COD II? OMFG...can't wait and yes there will be no sleep as it was when 
>COD was released untill we help Ryan tweak the binaries as best as 
>possible.   But will COD II be better than BF II ?  Dunno but I certainly 
>hope so.
>
>I wouldn't leave the planet to purchase my own bandwidth. I am not that 
>big nor what to be. After full automation, my time will be invested in 
>connecting machines and not game servers so this is where I need the 
>reliablity they provide.
>
>The day you get tired in making your own clan servers, let me know, but I 
>doubt if this day will ever come....lol!
>
>
>Have a good night.
>
>-Jay
>----- Original Message -----
>From: <mailto:defilm at acm.org>Mark J. DeFilippis
>To: <mailto:cod at icculus.org>cod at icculus.org
>Sent: Saturday, July 09, 2005 9:21 PM
>Subject: Re: [cod] Laggy CoD:UO Server any updates???
>I am convinced that the issue with Cassino is related to the map
>tracings.  I don't run it unless it is for competition.  Or should
>I say, it is not one of the type of maps you would want to put
>up a 24x7 server on. ;-))
>Yes, am aware of Jay's system. Still using it every day.
>I do need different configs for different mods, but I too
>use the same base config.
>Pam does indeed cause the server to crash periodically.
>This is true of 1.08 and was true of 1.07. For UO as
>well 3.12.  This is largely due to the fact that TWL/CAL started
>making code changes in addition to Cvar changes, and rules
>files.
>I have reported numerous bugs and issues. (like the UO
>map will get stuck on Stalingrad when the server is empty
>and running latest pam 3.12. Goes through the rotation, and
>gets never exists Stalingrad.  You enter the server and it
>is sitting at the "end of match map".  Originally I had this issue
>and traced it back to an error in the rotation, but this is not
>the case here...  See this one at all?
>Don't even mention BF2.  I assume you are following this farce!
>1. Original release is based on older code than the DEMO!
>      hence the 1.0 server crashes after every map on every linux
>      version.  (Yea, bet that was just too hard to find in Q/A! OMFG!)
>2.  Yea!  They release the patch 1.01. Stops the crash, and adds
>      a memory bug that impacts the Windows and Linux servers.
>      Oh No!!  The Ranked server $$$ stream.  Call in the coders
>      to patch windows for ranked servers NOW! Done.
>      Linux server folks:  "Err. Please Roll back... we will get to ya...
>      We released the badly Q/A 1.01 patch for the disaster not Q/A
>       at all 1.00 release that was based on 4 revisions older than the
>      released demo, and we still can't get it right!  But sheww!  The
>      ranked Windows servers are printing money again for EA!
>I am looking forward to COD II, and DOD: Source. Looks like
>we may have DOD:Source first.  Let them 14-18 y/o's teach
>EA how it is done!  Maybe it is better because the mod team
>was too young to drink???
>Remember, IWN promised us a simultaneous release of WIN
>and Linux servers.  I also think Ryan has their ear now.
>With COD II coming due soon, there is an eerie silence
>but it makes me wonder what the announced COD III will
>be like?  (Star-raiders?..... Ooof, am I dating myself??)
>COD II has the potential to Kick BF2's a**.  I love BF1942,
>don't get me wrong, but I am not all that impressed with BF2.
>Oh yea... 10GB, OMG!  Is this on the quad CPU server?
>No one runs boxes like you Jay.  Most take what the server
>company offers.  I did look in to doing a co-lo situation as
>we once talked about, but I found if I co-lo a Dual CPU,
>Dual core, and co-lo it at a data center, the bandwidth
>turned out to be way more than I am paying for a plain
>vanilla Dual CPU, RH 2.4, 2.6 SMP, 4GB now.  I would
>love to build my own, but the bandwidth is over-priced.
>(Wholesale I can get bandwidth at $30/Meg/mo. So a
>2 Meg Internet connection would cost me $60/mo.)
>The problem is the loop and port charge. Port charge
>is $200/mo, and loop is $600/mo.
>However, considering what you are running Jay, it may
>pay overall to purchase your own bandwidth direct.
>With telecom the way it is now, the markup from the
>datacenters are high.  While direct you won't get the
>wholesale a DC will get. So it would be 30% more,
>still likely less $.
>If you want to look in to something like this for Sh*t and
>Giggles, let me know.  Send me a location you would
>want a termination. You could get an private based
>MPLS circuit, direct peer in to the internet via a tier
>1 carrier, with a CIR of 2Mbs, and Burst
>up to PIR, Best effort traffic, no Discard enable on
>burst for likely less than you are paying now. And I
>am talking a DS3 port cost and loop, 2Mbs CIR,
>43Mbs PIR.... I am serious.  could be a nice savings.
>
>Mark
>
>
>
>At 04:54 PM 7/9/2005, you wrote:
>>He still had issues with high cpu with cassino. I just don't get it. I 
>>can run it on my systems and not see the cpu issue.
>>
>>I only use one simple config, not five and six linking each other to 
>>themselves....
>>
>>He was also using pamuo and I don't put them on my servers....
>>
>>I also found that pam caused the server to crash every once in a while 
>>but the clients don't seem to mind...they just restart the server if this mod.
>>
>>I have spoken to a hugh amount of people who create mods or who love to 
>>tweak the code that is present for coduo....
>>They hate gm....  nothing new there, I would have expected that....
>>
>>Why don't they just fix the issues and release the game new again? Oh 
>>because COD II will come out. That's right.
>>
>>But can they compete with EA {DICE} and BF - II? But then again...they 
>>are still trying to fix their backflipped memory leak on all systems...
>>
>>Gamestate.... here's a word of interest...... 
>><http://www.codextrem.com>www.codextrem.com  - Buddie of mine made this 
>>mod... awesome mod ... has all the bells and whistles....
>>But the mod is a cpu hog. 7 percent of one cpu while no one in the game....
>>
>>If I personally knew that my creation could be tweaked and corrected, I 
>>would fix it. I would release my second game, and then definately release 
>>a fixed version of the first game, just to make everyone happy.
>>
>>This cpu issue has caused thousands of dollars of loss -> gsp providers 
>>feeel it the most as they battle for the lowest amount of cash, dinero, 
>>they will ask per slot, making the gaming server providers whores in this 
>>industry. Shame....
>>
>>Doc. J, some people don't think like us.... we would release a perfect 
>>version? Hell yea.
>>
>>Ryan did a great job with what was provided to him and he receives our 
>>praises daily, but the issue remains at hand.... the orginal code has way 
>>too many flaws - but he prolly can't address them... cause I know he would.
>>
>>But having a beefed up machine does help. Extra ram does help! People 
>>think I am nuts when I show them new boxes such as ...
>>
>>top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
>>Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
>>Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0% si
>>Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
>>Swap:  3068404k total,        0k used,  3068404k free,   912700k cached
>>
>>But then again, when game servers run into this cpu issue, I always make 
>>sure my boxes can handle the extra mile.
>>
>>
>>
>>----- Original Message -----
>>From: <mailto:defilm at acm.org>Mark J. DeFilippis
>>To: <mailto:cod at icculus.org>cod at icculus.org
>>Sent: Saturday, July 09, 2005 9:20 AM
>>Subject: RE: [cod] Laggy CoD:UO Server any updates???
>>Jay is tha man!  It is going to be critical to have Jay around
>>for COD2.  His R&D skills are impeccable.  If he were in NY,
>>as CTO of a technology firm,  would hire him in an instant.
>>Say hello to him at clanwarz.net!
>>This is because the subject does not matter. I try to get
>>guys that can analyze themselves out of a box all the time,
>>hundreds of interviews and still always looking.  And yea,
>>we pay well.
>>OK Jay. Spit it out.  What did you change.  I am not having
>>major issues like 80% CPU, but UO FOY with all things a
>>blazing and 20 users will bring one CPU to 80%.
>>I currently run COD  max_rate at  15000
>>COD:UO max_rate at 25000
>>What is the latest tweaked Cvars  that made him a happy camper?
>>Dr. D
>>At 06:39 PM 6/16/2005, you wrote:
>>>I would like to say a HUGE thank you to Jay Vasallo, the server is a whole
>>>lot better then it ever was.  I can't thank you enough Jay.  This guy knows
>>>his stuff :D
>>>Sike
>>>-----Original Message-----
>>>From: Geoff Goas [mailto:gitman at gmail.com]
>>>Sent: Friday, 17 June 2005 2:21 AM
>>>To: cod at icculus.org
>>>Subject: Re: [cod] Laggy CoD:UO Server any updates???
>>>cassino has always been a laggy map
>>>On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:
>>> > Currently we are running a 14 slot server on a dual opteron 242 server,
>>>and
>>> > it still reaches 70-80% cpu usage.
>>> >
>>> > I would say something is wrong, definately wrong. You have msn?
>>> >
>>> >
>>> > ----- Original Message -----
>>> > From: Craig Finck
>>> > To: cod at icculus.org
>>> > Sent: Thursday, June 16, 2005 2:56 AM
>>> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>>> >
>>> >
>>> >
>>> > We're running a dual opetron 242 server with 2gb ram (we do host other
>>> > servers on this box as well), we're using fedora core 2 as our OS.
>>> >
>>> >
>>> >
>>> > Any other info on the box you need?
>>> >
>>> >
>>> >
>>> > Running a top command while the CoD:uo server is on the map Cassino with
>>> > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking
>>> > around to see what could be causing such high CPU usage, but I can not
>>>find
>>> > anything.
>>> >
>>> >
>>> >
>>> > I hope this is enough info.
>>> >
>>> >
>>> >
>>> > Thanks
>>> >
>>> >
>>> >
>>> > Sike
>>> >
>>> >
>>> > ________________________________
>>> >
>>> >
>>> > From: Jay Vasallo [mailto:jayco1 at charter.net]
>>> > Sent: Thursday, 16 June 2005 5:31 PM
>>> > To: cod at icculus.org
>>> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>>> >
>>> >
>>> >
>>> >
>>> > Hmm, high cpu usage?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > Well explain high cpu usage? What type of box, specs and os are you
>>>running
>>> > now?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > ----- Original Message -----
>>> >
>>> >
>>> > From: Craig Finck
>>> >
>>> >
>>> > To: cod at icculus.org
>>> >
>>> >
>>> > Sent: Thursday, June 16, 2005 2:22 AM
>>> >
>>> >
>>> > Subject: RE: [cod] Laggy CoD:UO Server any updates???
>>> >
>>> >
>>> >
>>> >
>>> > Sorry, I didn't explain myself properly.  We do currently run aCoD:UO
>>>server
>>> > on the box, just thought the 64bit code might help with the high CPU
>>>usage.
>>> >
>>> >
>>> >
>>> > Sike
>>> >
>>> >
>>> > ________________________________
>>> >
>>> >
>>> > From: Jay Vasallo [mailto:jayco1 at charter.net]
>>> > Sent: Thursday, 16 June 2005 5:19 PM
>>> > To: cod at icculus.org
>>> > Subject: Re: [cod] Laggy CoD:UO Server any updates???
>>> >
>>> >
>>> >
>>> >
>>> > Errr...hault.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines
>>>running
>>> > 64 bit gentoo and fc3 and it is a beautiful thing.
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > Enjoy!
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > =o)
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > ----- Original Message -----
>>> >
>>> >
>>> > From: Craig Finck
>>> >
>>> >
>>> > To: cod at icculus.org
>>> >
>>> >
>>> > Sent: Thursday, June 16, 2005 1:24 AM
>>> >
>>> >
>>> > Subject: [cod] Laggy CoD:UO Server any updates???
>>> >
>>> >
>>> >
>>> >
>>> > Hey guys,
>>> >
>>> >
>>> >
>>> > Long time reader, first time poster.  I have a question that I hope
>>>someone
>>> > can answer.  Does anyone know if they are going to release a 64 bit 
>>> CoD:UO
>>> > Linux binary?
>>> >
>>> >
>>> >
>>> > Failing that an updated binary that doesn't use huge amounts of CPU on
>>>maps
>>> > like Cassino would be nice.
>>> >
>>> >
>>> >
>>> > Currently we are running a 14 slot server on a dual opteron 242 server,
>>>and
>>> > it still reaches 70-80% cpu usage.
>>> >
>>> >
>>> >
>>> > Anyone know how to remedy this without having to wait for a new patch?
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > Thanks
>>> >
>>> >
>>> >
>>> > Sike
>>> >
>>> > USFTechgaming.com
>>> >
>>> > Server Admin
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > --
>>> > No virus found in this outgoing message.
>>> > Checked by AVG Anti-Virus.
>>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>> >
>>> >
>>> >
>>> > --
>>> > No virus found in this incoming message.
>>> > Checked by AVG Anti-Virus.
>>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>> >
>>> >
>>> >
>>> > --
>>> > No virus found in this outgoing message.
>>> > Checked by AVG Anti-Virus.
>>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>> >
>>> >
>>> > --
>>> > No virus found in this incoming message.
>>> > Checked by AVG Anti-Virus.
>>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>> >
>>> >
>>> >
>>> > --
>>> > No virus found in this outgoing message.
>>> > Checked by AVG Anti-Virus.
>>> > Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>> >
>>>--
>>>No virus found in this incoming message.
>>>Checked by AVG Anti-Virus.
>>>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>>
>>>--
>>>No virus found in this outgoing message.
>>>Checked by AVG Anti-Virus.
>>>Version: 7.0.323 / Virus Database: 267.7.5/18 - Release Date: 15/06/2005
>>>
>>S1,------------------------------------------------------------------------------- 
>>
>>Mark J. DeFilippis, Ph. D EE          defilm at acm.org
>>                                       defilm at ieee.org
>S4,-------------------------------------------------------------------------------
>Mark J. DeFilippis                    defilm at acm.org
>                                       defilm at ieee.org
S4,-------------------------------------------------------------------------------
Mark J. DeFilippis                    defilm at acm.org
                                       defilm at ieee.org


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://icculus.org/pipermail/cod/attachments/20050710/a325f034/attachment.htm>


More information about the Cod mailing list