[cod] Laggy CoD:UO Server any updates???

Jay Vasallo jayco1 at charter.net
Sun Jul 10 00:42:04 EDT 2005


Doc,

You are about the funiest person on this list and I am sure we all appreciate your humor ! =o)

The reason why I colocate at the Planet is for the following:
1- Centrally located
2- They have multiple carriers
3- I pay a flat fee with no questions or restrictions on bursts
4- There customer service is fantastic. My tickets are answered wthin 15 minutes!
5- Servers are always up
6- Never any issues concerning lag
7- They keep me Happy, this means my clients are Happy...

I invest the money I do in my servers becasue I personally like to game. I take pride in my machines and love to see them truck uphill. My clients are also happy so this makes a good combination.

Not much money is made in server rental by through one client but through massive clients. 

I never baby my clients, but only show them the path to get info. If I did baby them, I wouldn't sleep but then I never neglect them neither.

As you know I have been working on my webadmin to control the games we rent. That is now completed. Now we are working on the full automation of the game server rental process, reaching every possible combination of configs and troubles a client will come across. This process should take another few months to tweak but we will release soon.

EA and BF II . What a sweet game.... what a memory leak...8 man server taking 1249 megs of ram... ROFLMAO  what a joke!
But when they finally tweak it, the game will be beautiful. EA has a great rep at least with me they do. Example...ut2004...see where that linux binary went? Smooth ..massive smooth... I exspect the same with BF 2, may take time, but they will address the issues.

COD II? OMFG...can't wait and yes there will be no sleep as it was when COD was released untill we help Ryan tweak the binaries as best as possible.   But will COD II be better than BF II ?  Dunno but I certainly hope so.

I wouldn't leave the planet to purchase my own bandwidth. I am not that big nor what to be. After full automation, my time will be invested in connecting machines and not game servers so this is where I need the reliablity they provide.

The day you get tired in making your own clan servers, let me know, but I doubt if this day will ever come....lol!


Have a good night.

-Jay
  ----- Original Message ----- 
  From: Mark J. DeFilippis 
  To: cod at icculus.org 
  Sent: Saturday, July 09, 2005 9:21 PM
  Subject: Re: [cod] Laggy CoD:UO Server any updates???


  I am convinced that the issue with Cassino is related to the map
  tracings.  I don't run it unless it is for competition.  Or should
  I say, it is not one of the type of maps you would want to put
  up a 24x7 server on. ;-))

  Yes, am aware of Jay's system. Still using it every day.
  I do need different configs for different mods, but I too
  use the same base config.

  Pam does indeed cause the server to crash periodically.
  This is true of 1.08 and was true of 1.07. For UO as
  well 3.12.  This is largely due to the fact that TWL/CAL started
  making code changes in addition to Cvar changes, and rules
  files.

  I have reported numerous bugs and issues. (like the UO
  map will get stuck on Stalingrad when the server is empty
  and running latest pam 3.12. Goes through the rotation, and
  gets never exists Stalingrad.  You enter the server and it
  is sitting at the "end of match map".  Originally I had this issue
  and traced it back to an error in the rotation, but this is not
  the case here...  See this one at all?

  Don't even mention BF2.  I assume you are following this farce!
  1. Original release is based on older code than the DEMO!
       hence the 1.0 server crashes after every map on every linux
       version.  (Yea, bet that was just too hard to find in Q/A! OMFG!)
  2.  Yea!  They release the patch 1.01. Stops the crash, and adds
       a memory bug that impacts the Windows and Linux servers.
       Oh No!!  The Ranked server $$$ stream.  Call in the coders
       to patch windows for ranked servers NOW! Done.
       Linux server folks:  "Err. Please Roll back... we will get to ya...
       We released the badly Q/A 1.01 patch for the disaster not Q/A
        at all 1.00 release that was based on 4 revisions older than the
       released demo, and we still can't get it right!  But sheww!  The
       ranked Windows servers are printing money again for EA!

  I am looking forward to COD II, and DOD: Source. Looks like
  we may have DOD:Source first.  Let them 14-18 y/o's teach
  EA how it is done!  Maybe it is better because the mod team
  was too young to drink???

  Remember, IWN promised us a simultaneous release of WIN
  and Linux servers.  I also think Ryan has their ear now.

  With COD II coming due soon, there is an eerie silence
  but it makes me wonder what the announced COD III will
  be like?  (Star-raiders?..... Ooof, am I dating myself??)

  COD II has the potential to Kick BF2's a**.  I love BF1942,
  don't get me wrong, but I am not all that impressed with BF2.

  Oh yea... 10GB, OMG!  Is this on the quad CPU server?

  No one runs boxes like you Jay.  Most take what the server
  company offers.  I did look in to doing a co-lo situation as
  we once talked about, but I found if I co-lo a Dual CPU,
  Dual core, and co-lo it at a data center, the bandwidth
  turned out to be way more than I am paying for a plain
  vanilla Dual CPU, RH 2.4, 2.6 SMP, 4GB now.  I would
  love to build my own, but the bandwidth is over-priced.
  (Wholesale I can get bandwidth at $30/Meg/mo. So a
  2 Meg Internet connection would cost me $60/mo.)
  The problem is the loop and port charge. Port charge
  is $200/mo, and loop is $600/mo.

  However, considering what you are running Jay, it may
  pay overall to purchase your own bandwidth direct.
  With telecom the way it is now, the markup from the
  datacenters are high.  While direct you won't get the
  wholesale a DC will get. So it would be 30% more,
  still likely less $.

  If you want to look in to something like this for Sh*t and
  Giggles, let me know.  Send me a location you would
  want a termination. You could get an private based
  MPLS circuit, direct peer in to the internet via a tier
  1 carrier, with a CIR of 2Mbs, and Burst
  up to PIR, Best effort traffic, no Discard enable on
  burst for likely less than you are paying now. And I
  am talking a DS3 port cost and loop, 2Mbs CIR,
  43Mbs PIR.... I am serious.  could be a nice savings.


  Mark




  At 04:54 PM 7/9/2005, you wrote:

    He still had issues with high cpu with cassino. I just don't get it. I can run it on my systems and not see the cpu issue.
     
    I only use one simple config, not five and six linking each other to themselves....
     
    He was also using pamuo and I don't put them on my servers....
     
    I also found that pam caused the server to crash every once in a while but the clients don't seem to mind...they just restart the server if this mod.
     
    I have spoken to a hugh amount of people who create mods or who love to tweak the code that is present for coduo.... 
    They hate gm....  nothing new there, I would have expected that....
     
    Why don't they just fix the issues and release the game new again? Oh because COD II will come out. That's right.
     
    But can they compete with EA {DICE} and BF - II? But then again...they are still trying to fix their backflipped memory leak on all systems...
     
    Gamestate.... here's a word of interest...... www.codextrem.com  - Buddie of mine made this mod... awesome mod ... has all the bells and whistles....
    But the mod is a cpu hog. 7 percent of one cpu while no one in the game....
     
    If I personally knew that my creation could be tweaked and corrected, I would fix it. I would release my second game, and then definately release a fixed version of the first game, just to make everyone happy.
     
    This cpu issue has caused thousands of dollars of loss -> gsp providers feeel it the most as they battle for the lowest amount of cash, dinero, they will ask per slot, making the gaming server providers whores in this industry. Shame....
     
    Doc. J, some people don't think like us.... we would release a perfect version? Hell yea.
     
    Ryan did a great job with what was provided to him and he receives our praises daily, but the issue remains at hand.... the orginal code has way too many flaws - but he prolly can't address them... cause I know he would.
     
    But having a beefed up machine does help. Extra ram does help! People think I am nuts when I show them new boxes such as ...
     
    top - 15:40:49 up 3 days, 23:15,  1 user,  load average: 0.05, 0.06, 0.01
    Tasks:  85 total,   1 running,  84 sleeping,   0 stopped,   0 zombie
    Cpu(s):  1.7% us,  0.1% sy,  0.0% ni, 98.2% id,  0.1% wa,  0.0% hi,  0.0% si
    Mem:  10180040k total,  2615332k used,  7564708k free,   109000k buffers
    Swap:  3068404k total,        0k used,  3068404k free,   912700k cached
     
    But then again, when game servers run into this cpu issue, I always make sure my boxes can handle the extra mile.
     
     
     

      ----- Original Message ----- 

      From: Mark J. DeFilippis 

      To: cod at icculus.org 

      Sent: Saturday, July 09, 2005 9:20 AM

      Subject: RE: [cod] Laggy CoD:UO Server any updates???



      Jay is tha man!  It is going to be critical to have Jay around

      for COD2.  His R&D skills are impeccable.  If he were in NY,

      as CTO of a technology firm,  would hire him in an instant.


      Say hello to him at clanwarz.net!


      This is because the subject does not matter. I try to get

      guys that can analyze themselves out of a box all the time,

      hundreds of interviews and still always looking.  And yea,

      we pay well.


      OK Jay. Spit it out.  What did you change.  I am not having

      major issues like 80% CPU, but UO FOY with all things a

      blazing and 20 users will bring one CPU to 80%.


      I currently run COD  max_rate at  15000

      COD:UO max_rate at 25000


      What is the latest tweaked Cvars  that made him a happy camper?


      Dr. D


      At 06:39 PM 6/16/2005, you wrote:

        I would like to say a HUGE thank you to Jay Vasallo, the server is a whole

        lot better then it ever was.  I can't thank you enough Jay.  This guy knows

        his stuff :D


        Sike


        -----Original Message-----

        From: Geoff Goas [mailto:gitman at gmail.com] 

        Sent: Friday, 17 June 2005 2:21 AM

        To: cod at icculus.org

        Subject: Re: [cod] Laggy CoD:UO Server any updates???


        cassino has always been a laggy map


        On 6/16/05, Jay Vasallo <jayco1 at charter.net> wrote:

        > Currently we are running a 14 slot server on a dual opteron 242 server,

        and

        > it still reaches 70-80% cpu usage.

        >  

        > I would say something is wrong, definately wrong. You have msn?

        >  

        >  

        > ----- Original Message ----- 

        > From: Craig Finck 

        > To: cod at icculus.org 

        > Sent: Thursday, June 16, 2005 2:56 AM

        > Subject: RE: [cod] Laggy CoD:UO Server any updates???

        > 

        > 

        > 

        > We're running a dual opetron 242 server with 2gb ram (we do host other

        > servers on this box as well), we're using fedora core 2 as our OS.

        > 

        >  

        > 

        > Any other info on the box you need?

        > 

        >  

        > 

        > Running a top command while the CoD:uo server is on the map Cassino with

        > 12-14 players shows CoD:UO with 70-80% CPU usage.  I have tried looking

        > around to see what could be causing such high CPU usage, but I can not

        find

        > anything.

        > 

        >  

        > 

        > I hope this is enough info.

        > 

        >  

        > 

        > Thanks

        > 

        >  

        > 

        > Sike

        > 

        >  

        > ________________________________

        > 

        > 

        > From: Jay Vasallo [mailto:jayco1 at charter.net] 

        > Sent: Thursday, 16 June 2005 5:31 PM

        > To: cod at icculus.org

        > Subject: Re: [cod] Laggy CoD:UO Server any updates???

        > 

        >  

        > 

        > 

        > Hmm, high cpu usage? 

        > 

        > 

        >  

        > 

        > 

        > Well explain high cpu usage? What type of box, specs and os are you

        running

        > now?

        > 

        > 

        >  

        > 

        > 

        >  

        > 

        > 

        > ----- Original Message ----- 

        > 

        > 

        > From: Craig Finck 

        > 

        > 

        > To: cod at icculus.org 

        > 

        > 

        > Sent: Thursday, June 16, 2005 2:22 AM

        > 

        > 

        > Subject: RE: [cod] Laggy CoD:UO Server any updates???

        > 

        > 

        >  

        > 

        > Sorry, I didn't explain myself properly.  We do currently run aCoD:UO

        server

        > on the box, just thought the 64bit code might help with the high CPU

        usage.

        > 

        >  

        > 

        > Sike

        > 

        >  

        > ________________________________

        > 

        > 

        > From: Jay Vasallo [mailto:jayco1 at charter.net] 

        > Sent: Thursday, 16 June 2005 5:19 PM

        > To: cod at icculus.org

        > Subject: Re: [cod] Laggy CoD:UO Server any updates???

        > 

        >  

        > 

        > 

        > Errr...hault.

        > 

        > 

        >  

        > 

        > 

        > 32 bit games runs on 64 bit linux. So go for it. We have 28 machines

        running

        > 64 bit gentoo and fc3 and it is a beautiful thing.

        > 

        > 

        >  

        > 

        > 

        > Enjoy!

        > 

        > 

        >  

        > 

        > 

        > =o)

        > 

        > 

        >  

        > 

        > 

        >  

        > 

        > 

        >  

        > 

        > 

        >  

        > 

        > 

        > ----- Original Message ----- 

        > 

        > 

        > From: Craig Finck 

        > 

        > 

        > To: cod at icculus.org 

        > 

        > 

        > Sent: Thursday, June 16, 2005 1:24 AM

        > 

        > 

        > Subject: [cod] Laggy CoD:UO Server any updates???

        > 

        > 

        >  

        > 

        > Hey guys,

        > 

        >  

        > 

        > Long time reader, first time poster.  I have a question that I hope

        someone

        > can answer.  Does anyone know if they are going to release a 64 bit CoD:UO

        > Linux binary?

        > 

        >  

        > 

        > Failing that an updated binary that doesn't use huge amounts of CPU on

        maps

        > like Cassino would be nice.

        > 

        >  

        > 

        > Currently we are running a 14 slot server on a dual opteron 242 server,

        and

        > it still reaches 70-80% cpu usage.

        > 

        >  

        > 

        > Anyone know how to remedy this without having to wait for a new patch?

        > 

        >  

        > 

        >  

        > 

        > Thanks

        > 

        >  

        > 

        > Sike

        > 

        > USFTechgaming.com

        > 

        > Server Admin

        > 

        >  

        > 

        >  

        > 

        > --

        > No virus found in this outgoing message.

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        > 

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        > 

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      S1,-------------------------------------------------------------------------------

      Mark J. DeFilippis, Ph. D EE          defilm at acm.org

                                            defilm at ieee.org


  S4,-------------------------------------------------------------------------------
  Mark J. DeFilippis                    defilm at acm.org
                                        defilm at ieee.org


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