[cod] Traffic data question

Andre Lorbach alorbach at ro1.adiscon.com
Thu Nov 25 09:20:29 EST 2004


Its the max amount of kbytes (as far as I know) >per client< a server
sends out. 
If the amount is reached, packets will be dropped and the player will
expirience a lag
 
delta


________________________________

	From: Richard Harrison [mailto:richardnharrison at btinternet.com] 
	Sent: Donnerstag, 25. November 2004 15:05
	To: cod at icculus.org
	Subject: RE: [cod] Traffic data question
	
	
	I know that max_rate is something to do with limiting the amount
of data that a server sends but can someone tell me exactly what it is
to do with.
	 
	i.e. is it the amount fo data per client or how much it can send
out in total or am i way off the mark??
	
	Paul Stewart <paul at paulstewart.org> wrote:

		Excellent point.. Thanks for that reminder. 
		This server was just for testing but we have 15000
sv_rate setup..
		
		Thanks,
		
		Paul
		
		
		-----Original Message-----
		From: Mike [mailto:mike at impact-hosting.com] 
		Sent: Thursday, November 25, 2004 2:21 AM
		To: cod at icculus.org
		Subject: Re: [cod] Traffic data question
		
		
		don't forget it all depens on the sv_maxrate
		
		Greetz Mike
		
		----- Original Message ----- 
		From: "Paul Stewart" 
		To: 
		Sent: Wednesday, November 24, 2004 9:40 PM
		Subject: RE: [cod] Traffic data question
		
		
		> I just setup my first Linux COD:UO server and with
16-18 players we 
		> were seeing 1 Mb/s +/- of bandwidth. I did note that
at one point we 
		> had 24 players online and it didn't break 1.2 Mb/s but
it wasn't for 
		> very long so I may have mi ssed actual peaks on my RRD
graphs (5 minute
		
		> average traffic).
		> 
		> Paul
		> 
		> 
		> -----Original Message-----
		> From: Richard Harrison
[mailto:richardnharrison at btinternet.com]
		> Sent: Wednesday, November 24, 2004 3:31 PM
		> To: cod at icculus.org
		> Subject: RE: [cod] Traffic data question
		> 
		> 
		> So your saying that a 16 slot cod server would be
using just under a 
		> 1MB a second?
		> 
		> Regards,
		> Richard.
		> 
		> -----Original Message-----
		> From: Benjr [mailto:benjr at elo.com.br]
		> Sent: 24 November 2004 19:54
		> To: cod at icculus.org
		> Subject: RE: [cod] Traffic data question
		> 
		> 
		> Delta,
		> 
		> I am afraid I diasgree. The correct formula for the
peak traffic is: s
		
		> * (s - 1) * 4 Where "s" is the number of slots and
4Kbps is the max 
		> bandwidth used for each slot. This formula says that
each slot 
		&g t; "listens" for the traffic of the others. I used
the MRTG to generate a
		
		> graphic for the servers we have and, for me, the
formula is correct. 
		> In this particular case, 16 slots will consume, at
most, 960Kbps.
		> 
		> Best regards,
		> Ben
		> 
		> --------- Mensagem Original --------
		> De: cod at icculus.org
		> Para: cod at icculus.org 
		> Assunto: RE: [cod] Traffic data question
		> Data: 23/11/04 07:52
		> 
		> >
		> > It depends on many things.
		> > In general you can only roughly assume what a server
could need at 
		> > max
		> 
		> > usage.
		> >
		> > I usually use this calculation:
		> > -1 Player needs about 4kb/s
		> > -16 Slots
		> > -24 hours Full
		> >
		> > 4 kb/s * 16 * (24 * 60 * 60)
		> > = 5,2 GB per Day
		> >
		> > So if a Server is only a half day full, it would
take approx 2,5GB
		> > traffic.
		> >
		> > Regards,
		> > delta
		> >
		> > > -----Original Message-----
		> > > From: T.Pagel [mailto:t.p.mail at gmx.net]
		> > > Sent: Dienstag, 23. November 2004 11:34
		> > > To: cod at icculus.org
		> > > Subject: Re: [cod] Traffic data question
		> > >
		> > > Richard Harrison schrieb:
		> > >
		> > > >Can any tell me how much data is transfered per
client. 
		> > Just
		> > > wanting to roughly size up how much data a server
with say 16 
		> > > clients would be expected to transfer. > >
		> > > >Thanks.
		> > > >
		> > > >
		> > > >
		> > > >
		> > > well , i have a cod ded server with 20 clients and
it differs
		> > > from 400 to 720 megs / day...
		> > >
		> > >
		> >
		> 
		> 
		> 
		
		

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