[bf1942] BF2 Event Logging
Forrest Thiessen
thiessen at alum.mit.edu
Thu Jun 16 16:51:01 EDT 2005
I do a lot with Plone (based on Zope), so I can say from experience that
yes, you're right--Zope could do it just fine. In this case, however,
the "Python" we're talking about is a Python interpreter that's embedded
in BF2 (a wonderfuly brilliant design decision by DICE--we'll be able to
do a lot with it!), so the coding has to be for that embedded
interpreter. Zope might have a place on the side as a place to develop
an engine for displaying statistics, but if we had BF2-Python code that
stored the stats data into a MySQL database, then displaying data from
the database would be a pretty simple task that you wouldn't really need
the power of Zope for.
--Forrest
Brenda wrote:
> Just an innocent bystander but I "think" you could even use Zope to do
> that and develop your applications easily in an oop environment.
>
>
>
> On 6/16/05 4:19 PM, "Joe" <sechon at blackmud.com> wrote:
>
> Heck, can we write a python -> sql connector!? If so, no more
> parser and LIVE stats updates! The php end of it is easy if we can
> get the game feeding events into an sql database. Maybe even have
> it funnel all the logs to one sql db then parse that db for the
> data we want, still need a parser but might be easier to
> manage..Hmmm..
>
>
> -----Original Message-----
> *From:* Joe [mailto:sechon at blackmud.com]
> <mailto:sechon at blackmud.com%5D>
> *Sent:* Thursday, June 16, 2005 3:16 PM
> *To:* bf1942 at icculus.org
> *Subject:* RE: [bf1942] BF2 Event Logging
>
>
> I asked shiny about supporting bf2 with selectbf and he just
> avoided the question, then failed to respond at all. I'm more
> interested in writing my own from the ground up than working
> with that pile of patches. A _LOT_ of work would be needed to
> be done to selectbf to bring it to the point where it can
> handle bf2's features fully, and well, I just don't see it
> worthwhile in it's current state. I've pulled it apart
> complete including the parser to change things here and
> there, and we can do this so much faster by dropping that crap
> java parser and moving on I'd say.
>
>
> -----Original Message-----
> *From:* Forrest Thiessen [mailto:thiessen at alum.mit.edu]
> <mailto:thiessen at alum.mit.edu%5D>
> *Sent:* Thursday, June 16, 2005 2:49 PM
> *To:* bf1942 at icculus.org
> *Subject:* Re: [bf1942] BF2 Event Logging
>
> Ugh. Looking through some of the Python stuff, I saw the
> "hooks" that could be used to do this, so you're right,
> it can be done. . . I was kind of hoping BF2 would start
> out with the same XML log files that BFV introduced,
> though, and then left it to the "community" to take it
> further.
>
> I guess I'll give some thought to what it would take to
> implement BFV-style XML logs. Again, ugh.
>
> --Forrest
>
>
> Brigham Stevens wrote:
>
> I believe there is no default logging.
> It is something that you have to hook into with python
> to come up with
> an actual log file. EA left it for the community to
> implement... I'm
> hoping that someone (heheh) will fix it up so the log
> files are close to
> the old log format and then we can fix up selectbf
> easily to do it, but
> it might make sense to do something else.
>
> Forrest Thiessen wrote:
>
>
>
>
> Has anyone figured out how to turn on event
> logging in the BF2 demo
> server? I've tried several obvious things (like
> sv.serverEventLogging
> 1), with no joy.
>
> --Forrest
>
>
>
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>
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