[bf1942] A plea to Andreas
ivo at war-zone.net
Thu Jul 7 20:16:04 EDT 2005
Now they are testing this server: EARS Online Lab Stats
A non pure ranked server, new map: night_flight, version:
Sales/Technical Support Executive
HighTechVision™ / War-Zone.net / G4mers.com
Kingsley Foreman wrote:
> id be happy with just one fix to fix the mem leak,
> i think there is a crashbug also but it could just be running out of
> ----- Original Message -----
> *From:* Ivo Silva <mailto:ivo at war-zone.net>
> *To:* bf1942 at icculus.org <mailto:bf1942 at icculus.org>
> *Sent:* Friday, July 08, 2005 8:25 AM
> *Subject:* Re: [bf1942] A plea to Andreas
> Simon Garner wrote:
>> On 8/07/2005 3:26 a.m., David Stevens wrote:
>>> PLEASE PLEASE PLEASE, convince EA to let you release beta
>>> versions of the server to us.
>>> We promise we won’t bitch about “Beta” software.
>>> The main reason I am ticked at this server release, is it took 2
>>> weeks to get to us.. If it would have been released to us right
>>> away, we could have fixed the bugs and had **ANOTHER** version
>>> by now.
>>> - The BF2 mailing list.
>> I agree in principle but I expect the problem would be that the
>> server updates often require a client update, and while they
>> might be happy to have Dice release a beta server patch EA would
>> not contemplate releasing beta client software to the masses.
> I guess that would be understandable, IF EA didn't mess up the big
> releases like they do...
> A patch that in 50% or more people fails to install.... a server
> that leaks 12KB/sec, a bug that is present in ALL versions of the
> server, what the hell is wrong with the QA department?
> On a side note in 30-06-2005, 02:17 AM, i spoted a server via ASE
> that was Version v1.1.24*76*.0, at dice. as you can see in my
> post: http://forums.totalbf2.com/showpost.php?p=143257&postcount=1783
> I can only guess that if a 2476 build was even made, can only be
> because the 2475 was not all that good....
> I just cannot believe that a QA department on a major company like
> EA, was not able to spot a bug that is present in all versions off
> the server, and not only is present but also presents itself in
> whatever SO/kernel/hardware, and happends ALL the time, right from
> the beginning, and we all seen EA testing this build for hours at
> a time, in 64 man servers... did they have servers with 1TB of
> memory and found 2/3% usage acceptable? was that the problem?
> lol... just lol..
> Is the EA QA department Mr.Magoo of sorfware? At least in Mr.Magoo
> in the end it allways ended well... not true for EA.
> Im really piessed .
>Sales/Technical Support Executive
>HighTechVision™ / War-Zone.net / G4mers.com
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