[bf1942] running mod on dedicated Linux Server

Andy Berdan andy.berdan at dicecanada.com
Wed May 26 12:16:44 EDT 2004


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This md5 generation requires the client code.  Strictly non-dedicated and
windows only.  You will require a full installation, not just the client
exe.

I just talked to Andreas, and you are correct... the command will require a
+game %MOD% to work with a mod... Thereby making the command now:

	for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1
+generateMD5 %%x

It should display a loading screen (without the flavour text), load, then
exit.

The generator should update levels that already exist in the file, and add
levels that don't exist.  LevelCheck.con should not generally need to be
wiped out (although the script unneccessarily deletes it before hand --
consider it prerelease paranoia on our part *grin*).

Andy.


- -----Original Message-----
From: Steven Hartland [mailto:killing at multiplay.co.uk] 
Sent: Wednesday, May 26, 2004 11:36 AM
To: bf1942 at icculus.org
Subject: Re: [bf1942] running mod on dedicated Linux Server


Unfortunatelty not gonna get very far with that on a unix box. Actually
doesnt work with the dedicated server at all. Seems to need the client
exe which then fails as well :(
I tried:
BfVietnam.exe +restart 1 +hostServer 1 +generateMD5 Ho_Chi_Minh_Trail

And it loads but doesnt seem to do anything, LevelCheck.con is not
regenerated. As we support multiple mods some of which may
reimplent a map it would require a way of indicating which mod:
+game <mod>
option or something similar e.g.
+generateMD5 Ho_Chi_Minh_Trail BFVietnam

I've got a unix version here now just need the details on what to do
with the game stuff and an exe that can work with it :P

I would however suggest that if the server finds a map it doesnt know
about it creates and adds the MD5 automatically or server admins
are going to get in a pickle when they add maps arent they?
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