[bf1942] running mod on dedicated Linux Server

Steven Hartland killing at multiplay.co.uk
Wed May 26 12:37:05 EDT 2004


RE: [bf1942] running mod on dedicated Linux ServerNope doesn't seem to work at all here's the out of me doing it on a client
full install:
<log>
D:\Games\Battlefield Vietnam>dir Mods\BfVietnam\L*
 Volume in drive D is Games
 Volume Serial Number is 00C0-C82E

 Directory of D:\Games\Battlefield Vietnam\Mods\BfVietnam

18/05/2004  14:47             9,657 LevelCheck.con.orig
12/05/2004  11:39           962,282 lexiconAll.dat
25/04/2004  01:07    <DIR>          Logs
               2 File(s)        971,939 bytes
               1 Dir(s)   4,684,529,664 bytes free

D:\Games\Battlefield Vietnam>BfVietnam +game BfVietnam +restart 1 +hostServer 1+generateMD5 Ho_Chi_Minh_Trail

D:\Games\Battlefield Vietnam>dir Mods\BfVietnam\L*
 Volume in drive D is Games
 Volume Serial Number is 00C0-C82E

 Directory of D:\Games\Battlefield Vietnam\Mods\BfVietnam

18/05/2004  14:47             9,657 LevelCheck.con.orig
12/05/2004  11:39           962,282 lexiconAll.dat
25/04/2004  01:07    <DIR>          Logs
               2 File(s)        971,939 bytes
               1 Dir(s)   4,684,529,664 bytes free

D:\Games\Battlefield Vietnam>
</log>

Could really do with this being added to the server as its us guys
that have to maintain it i.e. clans requesting custom maps / new
mods etc. Having to use a client to regen is really no use :(

Saying that what are the effects of a new map being added
and not having its MD5 added I've not heard of any complaints
but then again some people just don't report some issues :P

    Steve / K
  ----- Original Message ----- 
  From: Andy Berdan 
  To: 'bf1942 at icculus.org' 
  Sent: Wednesday, May 26, 2004 5:16 PM
  Subject: RE: [bf1942] running mod on dedicated Linux Server


  -----BEGIN PGP SIGNED MESSAGE----- 
  Hash: SHA1 

  This md5 generation requires the client code.  Strictly non-dedicated and windows only.  You will require a full installation, not just the client exe.

  I just talked to Andreas, and you are correct... the command will require a +game %MOD% to work with a mod... Thereby making the command now:

          for %%x in (%FILES%) do %EXE% +game %MOD% +restart 1 +hostServer 1 +generateMD5 %%x 

  It should display a loading screen (without the flavour text), load, then exit. 

  The generator should update levels that already exist in the file, and add levels that don't exist.  LevelCheck.con should not generally need to be wiped out (although the script unneccessarily deletes it before hand -- consider it prerelease paranoia on our part *grin*).

  Andy. 



  - -----Original Message----- 
  From: Steven Hartland [mailto:killing at multiplay.co.uk] 
  Sent: Wednesday, May 26, 2004 11:36 AM 
  To: bf1942 at icculus.org 
  Subject: Re: [bf1942] running mod on dedicated Linux Server 



  Unfortunatelty not gonna get very far with that on a unix box. Actually 
  doesnt work with the dedicated server at all. Seems to need the client 
  exe which then fails as well :( 
  I tried: 
  BfVietnam.exe +restart 1 +hostServer 1 +generateMD5 Ho_Chi_Minh_Trail 

  And it loads but doesnt seem to do anything, LevelCheck.con is not 
  regenerated. As we support multiple mods some of which may 
  reimplent a map it would require a way of indicating which mod: 
  +game <mod> 
  option or something similar e.g. 
  +generateMD5 Ho_Chi_Minh_Trail BFVietnam 

  I've got a unix version here now just need the details on what to do 
  with the game stuff and an exe that can work with it :P 

  I would however suggest that if the server finds a map it doesnt know 
  about it creates and adds the MD5 automatically or server admins 
  are going to get in a pickle when they add maps arent they? 
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  Version: GnuPG v1.2.4 (MingW32) 

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