[bf1942] stack trace from segmentation fault

Michial LeBoeuf mleboeuf at cox-internet.com
Sun Jun 15 16:14:32 EDT 2003


I want off this,I all ready sent a request to and they still haven't. THIS IS GETTING OLD. TAKE ME OFF. AND YES I DID IT RIGHT, I SENT THE LETTER BLANK AND SAID I WANTED OFF SO NOW PLEASE TAKE ME OFF...



http://swatteam.aowc.net
go ^^^  if you play BattleField1942.
  ----- Original Message ----- 
  From: Brigham Stevens 
  To: bf1942 at icculus.org 
  Sent: Sunday, June 15, 2003 2:11 PM
  Subject: [bf1942] stack trace from segmentation fault


  Hello....  (If there is somewhere else I should send, please let me know)

  I have been keeping my server up 24x7 (except when it segfaults...) running the desert combat mod perpetually on the Lost Village map. It is very playable, and seems to work very well for a beta server running an alpha mod!

  I was not on when this happened, so I have no idea what was going on in the game that might have caused this. However, this is the 3rd or 4th time it has crashed with a segmentation fault. My server seems to be full (24 people) during prime evening-weekend hours, in case that helps.

  Here is the trace:

  [bf1942]$ gdb ./bf1942_lnxded core.10608
  GNU gdb Red Hat Linux (5.2-2)
  Copyright 2002 Free Software Foundation, Inc.
  GDB is free software, covered by the GNU General Public License, and you are
  welcome to change it and/or distribute copies of it under certain conditions.
  Type "show copying" to see the conditions.
  There is absolutely no warranty for GDB.  Type "show warranty" for details.
  This GDB was configured as "i386-redhat-linux"...

  warning: core file may not match specified executable file.
  Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 +dedicated 1 +reconnectPassword 4'.
  Program terminated with signal 11, Segmentation fault.
  #0  0x3f7f1968 in ?? ()
  (gdb) bt full
  #0  0x3f7f1968 in ?? ()
  No symbol table info available.
  #1  0x08543f25 in dice::ref2::world::ObjectManager::updateObjects(float, dice::ref2::world::UpdateFreqencyType, unsigned) ()
  No symbol table info available.
  #2  0x0816aa8c in dice::bf::GameServer::simulateFrame(float) ()
  No symbol table info available.
  #3  0x0814b7ca in dice::bf::GameServer::update(int, float) ()
  No symbol table info available.
  #4  0x080e8ce7 in dice::bf::Setup::mainLoop() ()
  No symbol table info available.
  #5  0x080e7936 in dice::bf::Setup::start(std::string const&) ()
  No symbol table info available.
  #6  0x08048235 in main ()
  No symbol table info available.
  #7  0x085d75ef in __libc_start_main ()
  No symbol table info available.
  (gdb) 
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