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<DIV><FONT face=Arial>I want off this,I all ready sent a request to and they
still haven't. THIS IS GETTING OLD. TAKE ME OFF. AND YES I DID IT RIGHT, I SENT
THE LETTER BLANK AND SAID I WANTED OFF SO NOW PLEASE TAKE ME
OFF...</FONT></DIV></FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><A href="http://swatteam.aowc.net">http://swatteam.aowc.net</A><BR>go
^^^ if you play BattleField1942.</DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
<DIV style="FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV
style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
<A title=brs@vikingmind.com href="mailto:brs@vikingmind.com">Brigham
Stevens</A> </DIV>
<DIV style="FONT: 10pt arial"><B>To:</B> <A title=bf1942@icculus.org
href="mailto:bf1942@icculus.org">bf1942@icculus.org</A> </DIV>
<DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, June 15, 2003 2:11 PM</DIV>
<DIV style="FONT: 10pt arial"><B>Subject:</B> [bf1942] stack trace from
segmentation fault</DIV>
<DIV><BR></DIV>
<DIV><FONT face=Arial size=2>Hello.... (If there is somewhere else I
should send, please let me know)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I have been keeping my server up 24x7 (except
when it segfaults...) running the desert combat mod perpetually on the Lost
Village map. It is very playable, and seems to work very well for a beta
server running an alpha mod!</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I was not on when this happened, so I have no
idea what was going on in the game that might have caused this. However, this
is the 3rd or 4th time it has crashed with a segmentation fault. My server
seems to be full (24 people) during prime evening-weekend hours, in case that
helps.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>Here is the trace:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>[bf1942]$ gdb ./bf1942_lnxded
core.10608</FONT></DIV>
<DIV><FONT face=Arial size=2>GNU gdb Red Hat Linux (5.2-2)<BR>Copyright 2002
Free Software Foundation, Inc.<BR>GDB is free software, covered by the GNU
General Public License, and you are<BR>welcome to change it and/or distribute
copies of it under certain conditions.<BR>Type "show copying" to see the
conditions.<BR>There is absolutely no warranty for GDB. Type "show
warranty" for details.<BR>This GDB was configured as
"i386-redhat-linux"...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>warning: core file may not match specified
executable file.<BR>Core was generated by `./bf1942_lnxded +game DesertCombat
+restart 1 +dedicated 1 +reconnectPassword 4'.<BR>Program terminated with
signal 11, Segmentation fault.<BR>#0 0x3f7f1968 in ?? ()<BR>(gdb) bt
full<BR>#0 0x3f7f1968 in ?? ()<BR>No symbol table info
available.<BR>#1 0x08543f25 in
dice::ref2::world::ObjectManager::updateObjects(float,
dice::ref2::world::UpdateFreqencyType, unsigned) ()<BR>No symbol table info
available.<BR>#2 0x0816aa8c in
dice::bf::GameServer::simulateFrame(float) ()<BR>No symbol table info
available.<BR>#3 0x0814b7ca in dice::bf::GameServer::update(int, float)
()<BR>No symbol table info available.<BR>#4 0x080e8ce7 in
dice::bf::Setup::mainLoop() ()<BR>No symbol table info available.<BR>#5
0x080e7936 in dice::bf::Setup::start(std::string const&) ()<BR>No symbol
table info available.<BR>#6 0x08048235 in main ()<BR>No symbol table
info available.<BR>#7 0x085d75ef in __libc_start_main ()<BR>No symbol
table info available.<BR>(gdb) </FONT></DIV></BLOCKQUOTE></BODY></HTML>