stack trace from segmentation fault

Brigham Stevens brs at
Sun Jun 15 15:11:28 EDT 2003

Hello....  (If there is somewhere else I should send, please let me know)

I have been keeping my server up 24x7 (except when it segfaults...) running the desert combat mod perpetually on the Lost Village map. It is very playable, and seems to work very well for a beta server running an alpha mod!

I was not on when this happened, so I have no idea what was going on in the game that might have caused this. However, this is the 3rd or 4th time it has crashed with a segmentation fault. My server seems to be full (24 people) during prime evening-weekend hours, in case that helps.

Here is the trace:

[bf1942]$ gdb ./bf1942_lnxded core.10608
GNU gdb Red Hat Linux (5.2-2)
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This GDB was configured as "i386-redhat-linux"...

warning: core file may not match specified executable file.
Core was generated by `./bf1942_lnxded +game DesertCombat +restart 1 +dedicated 1 +reconnectPassword 4'.
Program terminated with signal 11, Segmentation fault.
#0  0x3f7f1968 in ?? ()
(gdb) bt full
#0  0x3f7f1968 in ?? ()
No symbol table info available.
#1  0x08543f25 in dice::ref2::world::ObjectManager::updateObjects(float, dice::ref2::world::UpdateFreqencyType, unsigned) ()
No symbol table info available.
#2  0x0816aa8c in dice::bf::GameServer::simulateFrame(float) ()
No symbol table info available.
#3  0x0814b7ca in dice::bf::GameServer::update(int, float) ()
No symbol table info available.
#4  0x080e8ce7 in dice::bf::Setup::mainLoop() ()
No symbol table info available.
#5  0x080e7936 in dice::bf::Setup::start(std::string const&) ()
No symbol table info available.
#6  0x08048235 in main ()
No symbol table info available.
#7  0x085d75ef in __libc_start_main ()
No symbol table info available.
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