Each one of them is a single C file that should compile OOTB on any
platform.
E.g. gcc pal2tga.c
Their usage is pretty consistent - they take one parameter, which is
the input file.
PAL2TGA wants a .lmp palette file, TGA2PAL wants a .tga image file - and
so on.
They are all released under the MIT License. Binaries probably out of
date.
PAL2TGA
Converts a Quake palette file into a 24bit TrueVision Targa file for
direct editing.
pal2tga.c
TGA2PAL
Imports a 16x16 24bit Targa (can be generated by PAL2TGA) and converts
it into a Quake palette file.
tga2pal.c
LMP2TGA
Convert Quake graphic lump files (.lmp) into a TrueVision Targa for
editing.
Allows use of a custom palette.lmp file for non-standard
modifications/games.
Note: colormap.lmp and palette.lmp are no typical
graphic lumps - opening them
will most likely result in an error when validating the header.
lmp2tga.c
TGA2LMP
Converts a 24bit Targa into a Quake graphic lump file.
Allows use of a custom palette.lmp file for non-standard
modifications/games.
tga2lmp.c
TGA2SPR
Converts 24bit Targas into a Quake sprite lump file.
Allows use of a custom palette.lmp file for non-standard
modifications/games, like the others...
Arguably the most complex one, README instructions required!
tga2spr.c
readme file
Binaries
Win32
Compiled with MSVC6
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